Hobart Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: A middle-aged man, he very much looks the part of a Interpreter, and is pretty ugly. His chestnut hair has been sun bleached extensively. His face is covered beneath a completely black helmet.
Personality: He is almost excessively polite to everyone, even when angry. When he's not drinking or sleeping the drinks off, he's doing writing.
History: Born in the south to a Interpreter, Hobart learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Interpreter work with an outfit from a few towns over. Interpreter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Balancing his hectic life and new Interpreter responsibilities is difficult.
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Job. Occupation: Interpreter
Voice: American accent
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 5)
Armor Class 11
Hit Points 49 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 16 (+3) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Druidic
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
Possessions: 100 gp. Blue quartz (6 gp). Eye agate (6 gp). Chrysoberyl (120 gp). Moss agate (6 gp). 1 Minor magic item. 1 Minor magic item.
Barendd Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a black coat. He is physically well-built. He keeps his long silver hair kept up in a rat tail. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has a minor phobia of water and hates getting wet.
History: He comes from a rich southern family. Through the years after Barendd was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Barendd's father didn't care for him much, and the feeling was mutual. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Flaws: Insomniac, Fearful, Antagonistic. Bonds: Rich, Job. Occupation: Miner
Voice: Can't modulate volume
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 19 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 18 (+4) | 10 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 60 gp. 1 Masterwork Common Melee.
Godfrey Solvenstein, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears pastel painted combat armor at almost all times. His tied-back hair is chestnut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He always tries to repair and not replace. It was this mentality that drove him into the Hunter business.
History: Godfrey was born in the west. At a young age he loved to build and create. From his teen years he was always beautiful and desirable, so people have always doted on him. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero
Ideals: Athletic, Persistence. Bonds: Attractive, Adventurer. Occupation: Hunter
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 17 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Goblin, Aquan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +6
Possessions: 500 gp. 1 Minor magic item.
Fargrim Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy silver stubble. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a hunchback. His silver hair is matted, messy, and big. This blue eyed easterner is not easily forgotten.
Personality: Confrontational and typically high on some drug or another. He does not believe in violence as a means to an end. He is a dedicated Barber but believes his peers are too gung-ho.
History: Fargrim was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with his old friends; and he desires power and/or immortality
Ideals: Pacifist. Flaws: Ugly, Addict. Bonds: Poor, Adventurer. Occupation: Barber
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 7)
Armor Class 12
Hit Points 55 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 16 (+3) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Auran, Ignan
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 | 0 |
Possessions: 9000 sp. Deep blue spinel (600 gp). Brown-green garnet (80 gp). Alexandrite (600 gp). 1 Minor magic item.
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