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NPC Generator

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Advanced [show]


Orthog Thackeray, Male Half-Orc [Permalink]

Personal [hide]

Description: This slender man stands about 6'5". He wears a simple black robe with pastel stripes complete with hood. His hair is golden and very short. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was raised in a desert tribe. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bounty Hunter work with an outfit from a few towns over. Bounty Hunter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Bounty Hunter for the past few years.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Shy. Bonds: Adventurer, Nature, Job, Criminal record. Occupation: Bounty Hunter

Voice: Old thin voice

Attributes [hide]

Orthog Thackeray, Male Half-Orc Wizard 8
Medium (6'5") Half-Orc, Lawful Evil (CR 8)
Armor Class 11
Hit Points 32 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)12 (+1) 14 (+2)11 (+0)
Skills Nature +4, Survival +5
Senses Passive Perception 12
Languages Common, Orc, Sylvan
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Elegant In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears a faded coat and loose pants complete with Stetson hat, and sports empty pouches on his belt. His black fur is long and unkept. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Elegant lived on a farm with his mother, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To end his boredom; and he is content

Ideals: Logical. Flaws: Ugly, Mundane. Bonds: Family. Occupation: Bricklayer

Voice: Loud with bravado

Attributes [hide]

Elegant In the Wind, Male Tabaxi Adept 1
Medium (6'6") Tabaxi, True Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 18 (+4)15 (+2) 13 (+1)19 (+4)
Skills Insight +3
Senses Passive Perception 11
Languages Common, Ignan, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 40 gp.


Social Check DCs


Morkral Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears black trousers with violet and black striped suspenders. He wears various colorful collared shirts. His red hair is cut jaggedly and amateurishly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: Eccentric and domineering, Morkral will drive conversation. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born at the edge of vast island. He was an athlete and attended two major summer competitions. He never won. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army

Ideals: Extrovert, Athletic. Bonds: Attractive, Military, Nature. Occupation: Armorer

Voice: Dutch accent

Attributes [hide]

Morkral Trueanvil, Male Dwarf Barbarian 2
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 32 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 20 (+5)10 (+0) 12 (+1)14 (+2)
Skills History +2, Intimidation +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1900 sp.


Social Check DCs


Norman Siannodel, Male Half-Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a grey coat over a white low-cut shirt, and a small hat upon his head. He wears his black hair up in a very large beehive style do. His hazel eyes have a joyful gleam in them most of the time.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He also is a firm believer in the manly ideal.

History: He was born into a rich family. His family was turned out during the war. He and his family wandered north to less war torn lands. He has built up a small fortune and can afford his own way.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Opinionated. Flaws: Impulsive, PTSD. Bonds: Attractive, Rich. Occupation: Detective

Voice: Speaks with back of mouth

Attributes [hide]

Norman Siannodel, Male Half-Elf Commoner 2
Medium (5'2") Half-Elf, True Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)15 (+2) 10 (+0)16 (+3)
Skills Investigation +4, Nature +4
Senses Passive Perception 10
Languages Common, Elven, Orc, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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