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NPC Generator

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Advanced [show]


Euron Idea, Male Tiefling [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He keeps his dark red hair in a flapper bob. His white unseeing eyes seem to look past you.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He always tries to repair and not replace. It was this mentality that drove him into the Carpenter business.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When money was particularly tight he was walking through alleys when he overheard a Carpenter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to work out more often.

Ideals: Athletic, Philantrophist, Persistence. Flaws: Disease. Bonds: Poor. Occupation: Carpenter

Voice: Middle-eastern accent

Attributes [hide]

Euron Idea, Male Tiefling Paladin 8
Medium (5'4") Tiefling, Neutral Good (CR 8)
Armor Class 12
Hit Points 57 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)17 (+3) 13 (+1)17 (+3)
Skills Insight +4, Stealth +5
Senses Passive Perception 11
Languages Common, Aquan, Druidic, Draconic
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 800 gp. Amethyst (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Qemuel Shame, Male Tiefling [Permalink]

Personal [hide]

Description: He very much looks the part of a Map Maker. He carries with him a set of longswords, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He has wavy chestnut hair. His thin eyebrows rest above his beady silver eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Qemuel was born the youngest of three triplets. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Qemuel fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Expand his business.

Ideals: Fighting, Passionate. Flaws: Ugly. Bonds: Job, Family. Occupation: Map Maker

Voice: Excited and jittery

Attributes [hide]

Qemuel Shame, Male Tiefling Fighter 11
Medium (5'3") Tiefling, Lawful Evil (CR 11)
Armor Class 11
Hit Points 69 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)16 (+3) 16 (+3)15 (+2)
Skills Survival +7
Senses Passive Perception 13
Languages Common, Sylvan, Elven, Terran
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1

Possessions: 310 pp. Moss agate (4 gp).


Social Check DCs


Right-Handed Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a tight fitting blue shirt and pants. His long orange fur is drawn into a two foot long braid. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and he has a rivalry with the church that dominates his actions

Ideals: Philantrophist. Flaws: Insomniac, Antagonistic. Bonds: Religious, Mentor. Occupation: Interpreter

Voice: Ums and uhs a lot

Attributes [hide]

Right-Handed Mirror, Male Tabaxi Ranger 10
Medium (6'0") Tabaxi, Lawful Good (CR 10)
Armor Class 14
Hit Points 71 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 17 (+3)8 (-1) 12 (+1)12 (+1)
Skills Animal Handling +5, Deception +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 2400 gp. Silver-plated steel longsword with jet jewel in hilt (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Richard Atherton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a worn and beaten armor. He wears his blonde hair up in a very large beehive style do. He tend to wears goggles to shield his eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a great chef.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Like his father and his sister before him, after school he went straight into learning to become a Merchant. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Job, Rich. Occupation: Merchant

Voice: Uses sign language

Attributes [hide]

Richard Atherton, Male Human Barbarian 7
Medium (5'7") Human, Lawful Evil (CR 7)
Armor Class 11
Hit Points 78 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)17 (+3) 13 (+1)11 (+0)
Skills Insight +4, Survival +4
Senses Passive Perception 11
Languages Common, Goblin, Infernal, Giant
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 600 gp.


Social Check DCs

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