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Advanced [show]


Jebeddo Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears light armors faded through time and improper care. His brown hair is thinning but still full. His amber unseeing eyes seem to look past you.

Personality: He is overprotective of those who hire his services. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born blind and as such lacked many opportunities for work. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Justice. Flaws: Disease. Bonds: Guardian, Criminal record. Occupation: Bather

Voice: Jamaican accent

Attributes [hide]

Jebeddo Nucklestamp, Male Gnome Monk 2
Small (3'2") Gnome, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)17 (+3) 15 (+2)13 (+1)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Terran, Celestial, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Oblar Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He keeps his long chestnut hair kept up in a rat tail. His violet eyes peer out from beneath his broad black hat.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When Oblar reached his early adolescence his Halfling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: To prove his worth to the world; and he wants revenge against illithids

Ideals: Joker. Flaws: Antagonistic, Impulsive. Bonds: Attractive, Military, Enemies. Occupation: Bather

Voice: Low and grunting

Attributes [hide]

Oblar Honeypot, Male Halfling Expert 6
Small (3'4") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 25 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)15 (+2) 14 (+2)14 (+2)
Skills Acrobatics +4, Insight +5
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Druidic
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +5

Possessions: 800 gp.


Social Check DCs


Harvest Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: A 6'7" northern man, he is wearing a perfectly clean shirt and pair of pants. His orange fur is lengthy and is close to two feet long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He acts crazy and hedonistic. He takes great joy in being the best Ruler in town.

History: He got into the Ruler business at a young age. Because his mother participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his father from journeying north to reunite his family. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Ruler responsibilities is difficult.

Flaws: Hedonist. Bonds: Attractive, Poor, Job, Immigrant, Enemies. Occupation: Ruler

Voice: Scandinavian accent

Attributes [hide]

Harvest Of Spirit, Male Tabaxi Paladin 9
Medium (6'7") Tabaxi, Chaotic Good (CR 9)
Armor Class 10
Hit Points 53 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)13 (+1) 13 (+1)15 (+2)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 800 gp. Jet (110 gp). Deep green spinel (110 gp). Violet garnet (700 gp). Brown-green garnet (110 gp). Rose (60 gp).


Social Check DCs


Merihim Conviction, Male Tiefling [Permalink]

Personal [hide]

Description: This late middle aged man is constantly adorned with expensive silk clothing, often dyed in bright blue and tan, and wears rings and necklaces with large, colorful gems and is in decent physical shape. His hair is greying and his face has many wrinkles. His gold eyes are passionate and lively.

Personality: His tongue was cut out and he uses sign language. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Merihim was born with his father's beautiful face. He was an apprentice working in his father's forge. He now owns his own business.

Motivation: Doesn't want to be a Cartwright and was forced into it by his family; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: Disease. Bonds: Rich, Attractive, Job, Family. Occupation: Cartwright

Voice: Deep voice with rolling R's

Attributes [hide]

Merihim Conviction, Male Tiefling Fighter 3
Medium (6'9") Tiefling, Neutral Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)15 (+2) 10 (+0)14 (+2)
Skills Perception +2, Religion +4
Senses Passive Perception 14
Languages Common, Druidic, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Obsidian (8 gp). Red garnet (110 gp). Jade (110 gp).


Social Check DCs

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