Fenriz Doubt, Male Tiefling [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His black hair is braided into rings. His otherwise smooth face is marked with small tiny scars.
Personality: He is happy with his job as a Guard. He turns his eye from what people do, preferring to live and let live. Energy wise he seems alert and responsive.
History: He was born in a small island village. He went to a religious school and was inspired by the priests there in charitable deeds. He struck the Guard job and began his own company from there.
Motivation: He is unsatisfied with his job.
Ideals: Professionalism. Bonds: Poor, Job, Nature, Religious. Occupation: Guard
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'1") Tiefling, Lawful Evil (CR 3)
Armor Class 13
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 11 (+0) | 19 (+4) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll, Celestial, Orc, Draconic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2400 sp.
Windy Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a tight fitting tan shirt and pants. His brown fur is kept up in a ponytail inside a wide-brimmed hat. His half smiles and blue eyes are beguiling and draw you in.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a great chef.
History: He was born in the east. Windy liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Immigrant, Nature. Occupation: Cartwright
Voice: Stutters
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 18 (+4) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Giant, Sylvan, Terran, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 80 gp.
Hamil Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: This late middle aged man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society and is in decent physical shape. His auburn hair is cut short. He tend to wears goggles to shield his eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He pushes his goals aggressively. He is also a coward if confronted.
History: From birth he was tutored by a cruel and relentless mentor. Hamil abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is wracked by social anxiety.
Flaws: Antagonistic, Fearful. Bonds: Rich, Mentor, Adventurer. Occupation: Performer
Voice: Prounounces S like Z
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 16)
Armor Class 13
Hit Points 96 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 17 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Auran, Gnome, Druidic
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 2 | 2 |
Possessions: 8000 gp. Eyepatch with mock eye of sapphire and moonstone (1800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Large well-done wool tapestry (500 gp). Jeweled anklet (4000 gp). Eyepatch with mock eye of sapphire and moonstone (1800 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Finely wrought small gold bracelet (100 gp). Old masterpiece painting (1800 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (100 gp). Brass mug with jade inlays (500 gp). A delicate brass dragon egg (100 gp). A roughly beaten golden orb (70 gp). Fire opal pendant on a fine gold chain (1800 gp). Embroidered silk and velvet mantle with numerous moonstones (2400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp).
Alvyn Offund, Male Gnome [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is bald on top and has large blonde tufts of hair around his ears. His blue eyes have a joyful gleam in them most of the time.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Further he is a bit of a stoner and is frequently out of it.
History: He got into the Mason business at a young age. He worked as a nervous Mason and found it very stressful. He got away from his former life and has fallen to alcoholism.
Motivation: Wants to open a new tavern; and to be a baker again
Flaws: Ugly, Secretive, Addict. Bonds: Poor, Job. Occupation: Mason
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 6)
Armor Class 11
Hit Points 27 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 10 (+0) | 15 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Celestial
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: Blue quartz (6 gp). Hematite (6 gp).
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