Scrag Sydney, Male Half-Orc [Permalink]
Personal [hide]
Description: This malnourished man wears tan painted combat armor at almost all times. His silver hair is long and unkept. His eyes are a pleasant amber.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He does not believe in violence as a means to an end. He is a dedicated Map Maker but believes his peers are too gung-ho.
History: Scrag hails from a village terrorized by gnolls. When money was particularly tight he was walking through alleys when he overheard a Map Maker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants revenge against gnolls; and a deep hatred of gnolls
Ideals: Pacifist. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Map Maker
Voice: Loud with bravado
Attributes [hide]
Medium (6'6") Half-Orc, True Neutral (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 14 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Orc, Auran, Goblin
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 6000 cp. Chalcedony (50 gp). Violet garnet (1200 gp). Deep blue spinel (1200 gp). Aquamarine (1200 gp). 1 Minor magic item.
Gunter Moreno, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears tight fitting clothing which further accentuates his frame. He wears a Stetson hat to hide his balding. He wears large thick round spectacles.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born in a small mountains village. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and retire the richest man in the west
Ideals: Athletic, Artistic, Entrepeneur. Bonds: Attractive, Nature, Criminal record. Occupation: Stableman
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'6") Half-Elf, True Neutral (CR 4)
Armor Class 13
Hit Points 17 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 10 (+0) | 14 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Orc, Druidic
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +5
Possessions: 100 gp. 1 Minor magic item.
Aelar Hanali, Male Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has styled his black hair well, parting it to the left. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Aelar hails from a village terrorized by dire rats. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Elven compassion; and a deep hatred of dire rats
Ideals: Justice. Flaws: PTSD, Racist. Bonds: Attractive, Enemies. Occupation: Laborer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'2") Elf, Neutral Good (CR 1)
Armor Class 13
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 7 (-2) | 14 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Auran, Aquan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Masterwork Uncommon Weapon.
Percival Thornton, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His whole body is exceptionally muscular. His auburn hair and beard is wavy and long. This hazel eyed easterner is not easily forgotten.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Percival lived on a farm with his mother, near the main road leading to a nearby town. Through the years after Percival was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Percival's mother didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.
Motivation: His spouse's relatives view him with great suspicion; and marry his brother to traveling adventurers
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Immigrant, Slave, Family. Occupation: Tanner
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 16 (+3) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Orc, Goblin
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +4
Possessions: 400 sp.
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