Gerbo Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: A middle-aged man, he is dressed in earthy colors with a red and white handkerchief worn on his left side, and is pretty ugly. His hair is cut close to his head. His eyes are a pleasant green.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Gerbo was born the youngest of three triplets. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.
Motivation: He is compelled to act according to his religious beliefs; and his spouse's relatives view him with great suspicion
Flaws: Ugly, Secretive. Bonds: Has a crush, Family, Rich, Religious. Occupation: Adventurer
Voice: Relaxed voice
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 4)
Armor Class 10
Hit Points 10 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 10 (+0) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 15000 sp.
Skirt Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: A 5'9" western man, he is well dressed, constantly wearing a violet suit, tan shirt, and yellow tie. His red fur is thinning but still full. His skin is flawless and his green eyes scan people very quickly.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Ruler arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To share knowledge with the world; and money/treasure
Ideals: Gifted, Logical. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Ruler
Voice: Spanish accent
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 32 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 9 (-1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 | 0 |
Possessions: 800 gp. Red spinel (50 gp). 1 Full Plate. 1 Breastplate. 1 Full Plate.
Mindartis Siannodel, Male Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he has a large pastel mantle and cape that has been intricately interwoven into his grey robe. He has a long chestnut beard with little hanging trinkets. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: Mindartis hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Mindartis took refuge in the large cave and found the beat up axe and armor he uses now. He was granted necromantic powers by his dying sister.
Motivation: Wants his loneliness to end; and he'd like to take his coworkers down a peg
Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Miner
Voice: Scratchy, weak
Attributes [hide]
Medium (5'3") Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 8 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
Possessions: 1 Masterwork Uncommon Weapon.
Marbas Chant, Male Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His white hair is long and unkept. He has a dull look in his black eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: The child of a Layabout, who enjoyed hunting, Marbas was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Marbas took refuge in the old dungeon and found the beat up shield and armor he uses now. He used his abilities to travel the world and help people.
Motivation: He has comitted a past crime that haunts him to this day; and he is greedy
Ideals: Philantrophist. Flaws: Ugly. Bonds: Criminal record, Nature, Rich. Occupation: Glassblower
Voice: Nasally tone
Attributes [hide]
Medium (5'9") Tiefling, Lawful Evil (CR 11)
Armor Class 11
Hit Points 54 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Aquan, Celestial
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
Possessions: 2100 gp. Gold dragon comb with red garnet eye (1000 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
