Diggory Middleton, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a well pressed and immaculate suit (or dress). His white hair is cut jaggedly and amateurishly. His face is covered beneath a completely black helmet.
Personality: Diggory is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born in the north to a Dyer, Diggory learned a great deal about his father's area of expertise. A freak accident while working with his Butcher father left him crippled. He tends to his Dyer job now, and dutifully fulfills any obligations he has.
Motivation: To be a Butcher again; and expand his business
Ideals: Athletic, Extrovert. Flaws: Disease. Bonds: Job. Occupation: Dyer
Voice: Posh accent
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 11 (+0) | 15 (+2) | 18 (+4) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Auran, Draconic, Ignan, Abyssal
Attacks Melee +0 / 2d4-3, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 400 gp. Fire opal pendant on a fine gold chain (700 gp). Old masterpiece painting (700 gp).
Oriel Wilberforce, Female Human [Permalink]
Personal [hide]
Description: This woman is very fat, and is well dressed, constantly wearing a black suit, yellow shirt, and black tie. With wild auburn hair. She tend to wears goggles to shield her eyes.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. As long as the job gets done she does not care how it got done.
History: Oriel was born in the south. At a young age she loved to build and create. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature scimitar.
Motivation: Obtaining odd cultural Human artifacts is her passion; and she desires power and/or immortality
Ideals: Philantrophist, Professionalism, Persistence. Flaws: Ugly. Bonds: Adventurer. Occupation: Jeweler
Voice: High pitched, excited
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 5)
Armor Class 14
Hit Points 32 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 18 (+4) | 11 (+0) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Ignan, Gnome
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Aquamarine (800 gp). Violet garnet (800 gp). Red-brown spinel (80 gp). 1 Full Plate. 1 Masterwork studded leather. 1 Half-Plate.
Don Anderton, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is always cut to a buzz. His face is scarred and worn.
Personality: A deeply religious man he believes everything happens for a reason. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.
Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality
Ideals: Athletic. Flaws: Ugly. Bonds: Rich, Religious, Adventurer. Occupation: Fletcher
Voice: Booming voice
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 10 (+0) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: Hematite (7 gp). Blue star sapphire (600 gp). Silver pearl (130 gp).
Herleva Crawford, Female Human [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears a grey collared shirt and black skirt. She accessorizes with a brown scarf around the waist and a strap diagonally across her shirt, and is pretty ugly. Her brown hair is wavy and long. She wears a mask on her face.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She does not trust anyone and sleeps with one eye open.
History: Herleva was born the youngest of three triplets. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. By chance she met her brother recently and the two have been together since.
Motivation: Regain custody of her daughter; and marry her brother to traveling adventurers
Ideals: Opinionated. Flaws: Ugly, Insomniac, PTSD. Bonds: Family. Occupation: Slave Trader
Voice: American accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 35 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 12 (+1) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 3000 sp. 1 Minor magic item.
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