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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Dean Merton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is typically in his Architect uniform. His auburn hair is singed and shortened. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: Always inclined to offer people food he seems plenty friendly. Further he is a bit of a stoner and is frequently out of it.

History: Born in a small village he learned the ways of the warrior from his father. A gifted student he started as a Mason, but he got bored and became a Architect. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and balancing his hectic life and new architect responsibilities is difficult

Ideals: Philantrophist, Fighting. Flaws: Ugly, Addict. Bonds: Job. Occupation: Architect

Voice: Spanish accent

Attributes [hide]

Dean Merton, Male Human Paladin 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)14 (+2) 16 (+3)18 (+4)
Skills Deception +7, Nature +5
Senses Passive Perception 13
Languages Common, Ignan, Goblin
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 700 gp.


Social Check DCs


Thomas Asheton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man typically wears a sleeveless long coat of deep white leather and dull brown iron scale mail. His black hair is cut short. His hazel eyes dart from person to person.

Personality: He is calm most of the time but flees social interaction. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born in the south. Through the years after Thomas was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Thomas's father didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.

Motivation: A deep hatred of orcs; and several ex partners dislike his way of doing things and want revenge

Ideals: Joker. Flaws: Shy, Antagonistic. Bonds: Immigrant, Enemies. Occupation: Carter

Voice: Raspy

Attributes [hide]

Thomas Asheton, Male Human Paladin 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)17 (+3) 10 (+0)14 (+2)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 10
Languages Common, Abyssal, Goblin, Celestial
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 400 gp.


Social Check DCs


Eva Hayley, Female Human [Permalink]

Personal [hide]

Description: She has a missing right arm. She wears a faded coat and loose pants complete with broad hat. She keeps her long brown hair kept up in a rat tail. Her brown eyes dart from person to person to random spaces in the air.

Personality: Stoic and calm, she prefers to meditate than take action. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She worked as a nervous Fletcher and found it very stressful. She has achieved small success as a Fletcher.

Motivation: Expand her business.

Ideals: Disciplined, Philantrophist. Bonds: Rich, Job. Occupation: Fletcher

Voice: Scratchy, weak

Attributes [hide]

Eva Hayley, Female Human Paladin 5
Medium (4'10") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)13 (+1) 14 (+2)15 (+2)
Skills Nature +4, Performance +5
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp.


Social Check DCs


Ermina Rayden, Female Human [Permalink]

Personal [hide]

Description: This dark-skinned female wears clothing that is held on in multiple layers but all of it is in poor condition. She is tall, broad shouldered and powerfully built. She has red hair. She wears an eyepatch.

Personality: She is business-like. She takes instructions and follows them to the letter. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Her mother raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Ermina took refuge in the ruined castle and found the beat up hammer and armor she uses now. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature hammer.

Motivation: Meet up once more with her childhood friend.

Ideals: Professionalism. Flaws: Ugly. Bonds: Poor, Adventurer, Nature. Occupation: Shepherd

Voice: Tuts and clicks tongue

Attributes [hide]

Ermina Rayden, Female Human Paladin 5
Medium (6'0") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)13 (+1) 14 (+2)12 (+1)
Skills Sleight of Hand +5, Survival +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp.


Social Check DCs

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