Theodoric Harper, Male Human [Permalink]
Personal [hide]
Description: This man sports tan clothing, slightly heavier than average wear. He is muscular with a powerful set of arms. He keeps his auburn hair in a flapper bob. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Theodoric was left his father's suit of armor and trained in its use and care. He now owns his own business.
Motivation: An old rival family wants him found; and expand his business
Flaws: Shy, Antagonistic. Bonds: Military, Job, Family. Occupation: Servant
Voice: pre-pubescent
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 9 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 4000 sp. Black pearl (500 gp). Star ruby (900 gp). Sard (60 gp). Freshwater pearl (14 gp). 1 Minor magic item.
Ahlyssa Tyndall, Female Human [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears a robe, a symbol of the four houses of cards around her neck, and a rapier on her belt. She is an epitome of beauty. Her golden hair is greying along the sides and has receded to reveal a widow's peak. She wears round tiny glasses practically rammed into her face.
Personality: She dislikes all the random violence that takes place in the east. She also is a firm believer in the womanly ideal.
History: Gifted from a young age, Ahlyssa studied abroad. Her divine abilities were realized during a raid on her village. She was granted divine powers by her dying sister.
Motivation: To prove her worth to the world; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting, Pacifist, Gifted. Flaws: Impulsive. Bonds: Attractive. Occupation: Priest
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'7") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 7 (-2) | 11 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 800 gp. Azurite (13 gp). Star rose quartz (20 gp). Bloodstone (20 gp).
Herleva Enfield, Female Human [Permalink]
Personal [hide]
Description: She is a husky woman, who wears tattered old clothes. Her brown hair is styled in orderly dreadlocks. She is missing an eye and her face is severely sunburned. Her one remaining eye shines amber.
Personality: Herleva speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She cannot resist a sob story and will often dote over anyone who has one.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. After coming to the age of reason, Herleva took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has built up a small fortune and can afford her own way.
Motivation: She doesn't get along with people that don't share her tastes; and she has money and likes to spend it
Ideals: Impeccable, Philantrophist, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Fortune-teller
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 26 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 12 (+1) | 15 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 16
Languages Common, Orc, Halfling
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Bertram Cooper, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear blue clothing when he does not wear armor, and carries warhammers. He has a small bristly mustache and wavy auburn hair. His blue eyes are slightly larger than normal.
Personality: Calm and collected, he is a well trained Assassin. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born the only child of a wealthy merchant. Bertram was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Assassin. He left for the east, certain he would find work there.
Motivation: To reunite with his old friends; and balancing his hectic life and new assassin responsibilities is difficult
Ideals: Fighting, Philantrophist, Entrepeneur. Bonds: Job, Immigrant, Adventurer. Occupation: Assassin
Voice: Stutters
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 9 (-1) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 sp. Star ruby (700 gp).
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