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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Reynard Staurheim, Male Human [Permalink]

Personal [hide]

Description: Standing 5'7", this man is dressed in earthy colors with a yellow and black handkerchief worn on his right side. His white hair is cut short with large spiked bangs in the front. His amber eyes are passionate and lively.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He believes the world needs to unite to get rid of giants once and for all.

History: Born in the south to a Apothecary, Reynard learned a great deal about his father's area of expertise. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has set out to sabotage the competition.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to be a spy again

Flaws: Emotional. Bonds: Enemies, Job, Mentor, Criminal record. Occupation: Apothecary

Voice: Hissing voice

Attributes [hide]

Reynard Staurheim, Male Human Paladin 5
Medium (5'7") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)11 (+0) 13 (+1)10 (+0)
Skills Medicine +4, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Gomory Gresham, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a red suit, black shirt, and tan tie. He is physically well-built. His red hair is thinning but still full. This brown eyed easterner is not easily forgotten.

Personality: Gomory is depressed about a lot of things. He tends to be a nihilist. Energy wise he seems alert and responsive.

History: Gomory was raised in a hard working conservative environment. He helped his father out around the business and became quite the natural. He used his abilities to travel the world and help people.

Motivation: To end his boredom; and he feels kind of lost in life

Ideals: Professionalism, Philantrophist. Flaws: Depressed, Mundane. Bonds: Job. Occupation: Sailor

Voice: Creaky witch voice

Attributes [hide]

Gomory Gresham, Male Human Paladin 5
Medium (6'4") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)12 (+1) 7 (-2)15 (+2)
Skills History +4, Religion +4
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50 pp. Brass mug with jade inlays (200 gp). Silver comb with moonstones (700 gp).


Social Check DCs


Millicent Budd, Female Human [Permalink]

Personal [hide]

Description: This woman wears a fancy black dress. She is muscular with a powerful set of arms. She keeps her black hair in a pixie cut. She has a dull look in her gray eyes.

Personality: She has a massive crush on the younger sibling of the Dilettante who has hired her part-time. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Her mother raised her in a mountain cabin. As a young adult she joined a group advocating for an improvement in Human conditions. She bought a axe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Many goblins want her driven away; and she seems to be bored by most things

Flaws: Racist, Mundane. Bonds: Attractive, Has a crush, Enemies, Nature. Occupation: Dilettante

Voice: Middle-eastern accent

Attributes [hide]

Millicent Budd, Female Human Paladin 5
Medium (4'7") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)7 (-2) 13 (+1)13 (+1)
Skills Insight +4, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 5000 sp. Malachite (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heward Kenley, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy tan suit. He carries a battered sickle and tarnished halberd as well. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are brown and catlike.

Personality: Abrasive and pushy, he has a hard time making friends. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born to a criminal king-pin and mafia family He was taken from his home at a very young age. Recently he has begun working with bootleggers and crooks.

Motivation: He has comitted a past crime that haunts him to this day; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Fighting, Logical. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Slave. Occupation: Barrister

Voice: High pitched, excited

Attributes [hide]

Heward Kenley, Male Human Paladin 5
Medium (5'7") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 15 (+2)17 (+3) 14 (+2)12 (+1)
Skills History +6, Intimidation +4
Senses Passive Perception 12
Languages Common, Draconic, Orc, Ignan
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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