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NPC Generator

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Trey Braxton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a weathered and beat up set of banded mail beneath an oversized green coat. He has dyed his greying brown hair a little too much giving a sharp brown color. His eyes are a pleasant green.

Personality: Trey hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Born to a pair of adventurers, Trey grew up listening to his father's many stories. He dropped out of school to support his sick father, and resented it. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Artistic, Logical. Bonds: Family, Adventurer. Occupation: Mason

Voice: Sore throat, cough

Attributes [hide]

Trey Braxton, Male Human Paladin 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)14 (+2) 10 (+0)8 (-1)
Skills Deception +2, Investigation +5
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Roger Law, Male Human [Permalink]

Personal [hide]

Description: 6'2" and muscular, this western man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His tied-back hair is brown. He has amber eyes and a grey hat with a pastel feather.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born to a pair of adventurers, Roger grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He now mingles about in high society.

Motivation: Money/treasure; and he is greedy

Ideals: Athletic, Joker. Bonds: Attractive, Rich, Adventurer. Occupation: Sculptor

Voice: Gruff and masculine

Attributes [hide]

Roger Law, Male Human Paladin 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 15 (+2)14 (+2) 14 (+2)10 (+0)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Draconic, Infernal
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp. Tourmaline (90 gp). Blue star sapphire (1600 gp). Star ruby (1600 gp). Freshwater pearl (7 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aldous Vance, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a black costume with the symbols of death on his torso. He has a black handlebar mustache and slicked back black hair. His eyes are hazel.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: A powerful wizard made him what he is. When Aldous reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. After a long history of fighting, Aldous and his spouse have recently divorced.

Motivation: To prove his worth to the world; and he wants nothing more than to rejoin the army

Ideals: Athletic. Flaws: Antagonistic, Impulsive. Bonds: Mentor, Military. Occupation: Mercenary

Voice: Can't modulate volume

Attributes [hide]

Aldous Vance, Male Human Paladin 5
Medium (5'11") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 11 (+0)12 (+1) 17 (+3)9 (-1)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 40000 cp. Deep blue spinel (700 gp).


Social Check DCs


Kody Stansfield, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he prefers to wear blue clothing when he does not wear armor, and is pretty ugly. He has dyed his greying black hair a little too much giving a sharp black color. This brown eyed southerner is not easily forgotten.

Personality: Kody is depressed about a lot of things. He tends to be a nihilist. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Kody was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He married young, but lost his spouse to illithids. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His spouse's relatives view him with great suspicion; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Flaws: Ugly, Depressed. Bonds: Slave, Poor, Enemies, Family. Occupation: Ruler

Voice: Stutters

Attributes [hide]

Kody Stansfield, Male Human Paladin 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 13 (+1)12 (+1) 13 (+1)11 (+0)
Skills Acrobatics +2, Animal Handling +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 600 gp.


Social Check DCs

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