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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Emeny Tickle, Female Human [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a pastel tunic with grey highlights, and long blue pants that bunch up around her shoes. Her white hair is singed and shortened. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Abrasive and pushy, she has a hard time making friends. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She was taken as a slave by a traveling circus and forced to perform She moves from town to town, unable to find a place to settle.

Motivation: She is wracked by social anxiety; and an old rival family wants her found

Flaws: Ugly, Antagonistic, Fearful. Bonds: Family, Immigrant, Slave. Occupation: Animal Trainer

Voice: Dutch accent

Attributes [hide]

Emeny Tickle, Female Human Paladin 5
Medium (4'10") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 10 (+0)13 (+1) 13 (+1)11 (+0)
Skills Nature +4, Persuasion +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 300 gp. 3 Antitoxin. 3 Antitoxin. 1 Tanglefoot bags.


Social Check DCs


Mary Law, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear tan clothing when she does not wear armor. She has slicked back blonde hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.

Personality: A skeptical and narcissistic woman, Mary's first love is herself. Her second love is also herself. She has a habit of throwing herself into exceedingly dangerous situations.

History: Born in the south to a Barber, Mary learned a great deal about her father's area of expertise. She worked as a nervous Barber and found it very stressful. She has set out to sabotage the competition.

Motivation: Balancing her hectic life and new Barber responsibilities is difficult; and she is terrified, and will act out of fear

Ideals: Impeccable. Flaws: Impulsive, Fearful. Bonds: Attractive, Job. Occupation: Barber

Voice: Slurs words

Attributes [hide]

Mary Law, Female Human Paladin 5
Medium (6'0") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)13 (+1) 12 (+1)13 (+1)
Skills History +4, Nature +4
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 5000 sp. Aquamarine (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adelaide Winterbourne, Female Human [Permalink]

Personal [hide]

Description: 5'0" and muscular, this northern woman wears rags and sports a simple walking cane. Her long blonde hair reaches down to her waist. She wears an eyepatch.

Personality: Always inclined to offer people food she seems plenty friendly. She is frequently practicing swordplay.

History: Born in a small village she learned the ways of the warrior from her mother. She was an athlete and attended two major summer competitions. She never won. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants nothing more than to rejoin the army

Ideals: Athletic, Philantrophist, Fighting. Flaws: Ugly. Bonds: Poor, Military. Occupation: Gardener

Voice: Speaks with squeezed throat

Attributes [hide]

Adelaide Winterbourne, Female Human Paladin 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)13 (+1) 11 (+0)12 (+1)
Skills Intimidation +4, Performance +4
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 1000 sp.


Social Check DCs


Cory Beitz, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a faded coat and loose pants complete with Stetson hat. He wears a Stetson hat to cover his moderate length silver hair. His eyes are a pleasant amber.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born to a criminal king-pin and mafia family Cory was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Cory decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and human compassion

Flaws: Racist, Antagonistic. Bonds: Poor, Mentor, Criminal record. Occupation: Armorer

Voice: Eastern European accent

Attributes [hide]

Cory Beitz, Male Human Paladin 5
Medium (6'0") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)13 (+1) 13 (+1)14 (+2)
Skills Athletics +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 20000 cp. Blue sapphire (400 gp). Black opal (400 gp). Red-brown spinel (60 gp). Aquamarine (1300 gp).


Social Check DCs

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