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NPC Generator

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Advanced [show]


Wymar Hartford, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His golden hair is smooth and relatively long. His eyes are likewise blue.

Personality: He does not believe in betrayal or weakness as things to be tolerated. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born in a small village he learned the ways of the warrior from his father. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Wymar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Wymar. He used his abilities to trick people and travel the world for free.

Motivation: He has decided he is irredeemable.

Ideals: Justice, Fighting. Flaws: Ugly. Bonds: Religious, Criminal record. Occupation: Farmer

Voice: Old Prospector

Attributes [hide]

Wymar Hartford, Male Human Paladin 5
Medium (5'9") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)8 (-1) 15 (+2)15 (+2)
Skills Persuasion +5, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 5000 sp.


Social Check DCs


Anselm Carlyle, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greataxe, but if one is not available he will default to his rapier. He has red hair. His ears are large.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born in the west. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His spouse's relatives view him with great suspicion; and he is not mentally stable, and does not behave rationally

Ideals: Joker, Optimist. Flaws: Ugly. Bonds: Immigrant. Occupation: Cook

Voice: Can't modulate volume

Attributes [hide]

Anselm Carlyle, Male Human Paladin 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 9 (-1)11 (+0) 11 (+0)10 (+0)
Skills Athletics +2, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 6000 sp. 1 Simple lock. 1 Disguise kit. 1 Bullseye lantern.


Social Check DCs


Diggory Halsey, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a blue tunic with black highlights, and long red pants that bunch up around his shoes. His golden hair is braided into rings. He has a dull look in his blue eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He believes the world needs to unite to get rid of drow once and for all.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now owns his own business.

Motivation: He has passion for adventuring and risk; and his name or reputation has been wronged in the past by drow, and he desires to right it

Flaws: Insane. Bonds: Job, Enemies, Rich, Adventurer. Occupation: Bowyer

Voice: Australian accent

Attributes [hide]

Diggory Halsey, Male Human Paladin 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 14 (+2)11 (+0) 9 (-1)8 (-1)
Skills Acrobatics +2, Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp.


Social Check DCs


Hugh Atterton, Male Human [Permalink]

Personal [hide]

Description: Standing 6'5", this man has a large blue mantle and cape that has been intricately interwoven into his white robe. He has done his best to style his golden hair to look like a famous performer. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He always tries to repair and not replace. It was this mentality that drove him into the Blacksmith business.

History: He was born in the west, but his parents moved at a very young age to the east. His father was a mechanic, and taught him how to fix just about anything. He moves from town to town, unable to find a place to settle.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Immigrant, Adventurer. Occupation: Blacksmith

Voice: Sleepy voice

Attributes [hide]

Hugh Atterton, Male Human Paladin 5
Medium (6'5") Human, Chaotic Neutral (CR 5)
Armor Class 8
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 11 (+0)9 (-1) 15 (+2)8 (-1)
Skills Acrobatics +1, Arcana +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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