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NPC Generator

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Advanced [show]


Emeny Compton, Female Human [Permalink]

Personal [hide]

Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. Her hair is golden and curly. Her skin is flawless and her violet eyes scan people very quickly.

Personality: She does not believe in betrayal or weakness as things to be tolerated. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her father was a soldier and died while she was still young. Emeny was left her father's suit of armor and trained in its use and care. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She wants nothing more than to rejoin the army; and her religion dominates her actions

Ideals: Justice. Bonds: Poor, Attractive, Religious, Military. Occupation: Stableman

Voice: Sounds elderly

Attributes [hide]

Emeny Compton, Female Human Paladin 5
Medium (5'1") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)16 (+3) 9 (-1)12 (+1)
Skills Medicine +2, Nature +6
Senses Passive Perception 9
Languages Common, Druidic, Sylvan, Infernal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp.


Social Check DCs


Arnold Walpole, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears a blue tunic with brown highlights, and long grey pants that bunch up around his shoes. His red hair is singed and shortened. He tend to wears goggles to shield his eyes.

Personality: He is mildly Human supremacist, though he does not identify as such. He is a ruthless business man, a trait he acquired from his mother.

History: He was born the only child of a wealthy merchant. He found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has been saving his money to try and buy his brother's freedom.

Motivation: Retire the richest man in the east; and he's looking for his big break

Ideals: Entrepeneur. Flaws: Ugly, Racist. Bonds: Adventurer, Family. Occupation: Cartwright

Voice: Draws out vowels

Attributes [hide]

Arnold Walpole, Male Human Paladin 5
Medium (5'10") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)14 (+2) 15 (+2)16 (+3)
Skills Acrobatics +5, Perception +5
Senses Passive Perception 15
Languages Common, Terran, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. Brown-green garnet (70 gp). Hematite (11 gp). 1 Minor magic item.


Social Check DCs


Godfrey Ashley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His brown hair is cut jaggedly and amateurishly. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He works hard and plays hard.

History: The child of a Actor, who enjoyed hunting, Godfrey was taken on many hunting expeditions. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A need for knowledge about a nearby landmark; and he wants revenge against gnolls

Flaws: Hedonist. Bonds: Attractive, Enemies, Nature, Adventurer. Occupation: Bricklayer

Voice: Old thin voice

Attributes [hide]

Godfrey Ashley, Male Human Paladin 5
Medium (5'5") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)11 (+0) 12 (+1)16 (+3)
Skills Intimidation +6, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: Just what you see.


Social Check DCs


Ermina Beckwith, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has wavy blonde hair. She wears a mask on her face.

Personality: She is a hateful person. She taunts others and blames them for her problems. The war was a terrible time for her, and Ermina does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She is the product a well kept family trust fund and as such has never really known need. Ermina was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Ermina decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She wants nothing more than to rejoin the army; and she possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Antagonistic, Depressed. Bonds: Rich, Military, Criminal record. Occupation: Weaver

Voice: French accent

Attributes [hide]

Ermina Beckwith, Female Human Paladin 5
Medium (4'7") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 14 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 9 (-1)17 (+3) 16 (+3)12 (+1)
Skills Persuasion +4, Religion +6
Senses Passive Perception 13
Languages Common, Gnoll, Druidic, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 20000 cp. Amethyst (120 gp). Obsidian (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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