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NPC Generator

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Seed

Advanced [show]


Randal Dumph, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a red vest and prefers blue and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. His moppish chestnut hair is in a traditional bowl cut. He wears large thick round spectacles.

Personality: Randal speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was raised in a desert tribe. Over the years he perfected his riding and shooting skills. He was always very intelligent and has formed a secret society of specialists.

Motivation: Nothing but the best is good enough for him.

Ideals: Athletic, Impeccable, Extrovert. Flaws: Ugly. Bonds: Nature. Occupation: Barrister

Voice: pre-pubescent

Attributes [hide]

Randal Dumph, Male Human Paladin 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 8 (-1)9 (-1) 8 (-1)14 (+2)
Skills Deception +5, Insight +2
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. Violet garnet (1000 gp). White opal (400 gp).


Social Check DCs


Anselm Peyton, Male Human [Permalink]

Personal [hide]

Description: He usually wears his white robe and has his halberd always slung over his shoulder. He wears his hair in dreadlocks. His eyes are violet.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born on a small isolated farm. His mother was a mechanic, and taught him how to fix just about anything. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Optimist, Joker, Persistence. Bonds: Nature, Religious. Occupation: Actor

Voice: Slurs words

Attributes [hide]

Anselm Peyton, Male Human Paladin 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 10 (+0)14 (+2) 15 (+2)15 (+2)
Skills Stealth +2
Senses Passive Perception 12
Languages Common, Draconic, Ignan
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Miles Digby, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears a deerstalker hat to hide his balding. His ears are large.

Personality: He is business-like. He takes instructions and follows them to the letter. He is afraid of women and trembles around them

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has a crush on the local Carpenter; and he's attracted to the pc

Ideals: Professionalism, Entrepeneur. Flaws: Ugly, Shy. Bonds: Military, Has a crush. Occupation: Doctor

Voice: Speaks with back of mouth

Attributes [hide]

Miles Digby, Male Human Paladin 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 7 (-2)14 (+2) 8 (-1)12 (+1)
Skills Acrobatics +4, Persuasion +4
Senses Passive Perception 9
Languages Common, Gnome, Celestial
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. Blue star sapphire (1600 gp). Blue quartz (9 gp). Blue quartz (9 gp).


Social Check DCs


Griselda Reid, Female Human [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking eastern young adult. She does not wear sleeves and tends to eschew shirts when she can avoid it. Beneath her clothing is a huge mess of scar tissue. With wild black hair. She has gray eyes.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She was born at the edge of vast desert. Cursed with lycanthropy at a very young age, Griselda has worked very hard to control her curse. She bought a scythe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is currently in port desperately looking for someone to get her out; and her religion dominates her actions

Ideals: Opinionated. Flaws: Shy, Disease. Bonds: Slave, Nature. Occupation: Shoemaker

Voice: Jamaican accent

Attributes [hide]

Griselda Reid, Female Human Paladin 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)17 (+3) 10 (+0)16 (+3)
Skills Performance +6
Senses Passive Perception 10
Languages Common, Goblin, Auran, Druidic
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 30000 cp.


Social Check DCs

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