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NPC Generator

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Advanced [show]


Griselda Tatum, Female Human [Permalink]

Personal [hide]

Description: This slender woman stands about 4'8". She typically wears tan cloth garments or leather armor. She has a long chestnut ponytail with little hanging trinkets. Her blue unseeing eyes seem to look past you.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: From birth she was tutored by a cruel and relentless mentor. Her childhood dream was to be a Carter, but she was a colossal failure. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Expand her business; and she'd like to take her coworkers down a peg

Flaws: Disease, Antagonistic. Bonds: Job, Mentor, Slave. Occupation: Mason

Voice: Speaks through clenched teeth

Attributes [hide]

Griselda Tatum, Female Human Paladin 5
Medium (4'8") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 12 (+1)18 (+4) 13 (+1)9 (-1)
Skills Athletics +3, Performance +2
Senses Passive Perception 11
Languages Common, Goblin, Abyssal, Terran, Celestial
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 400 gp. Silver pearl (100 gp). Emerald (800 gp).


Social Check DCs


Beatrice Stansfield, Female Human [Permalink]

Personal [hide]

Description: She wears a blue broad hat and blue clothes. She carries with her a set of pickaxes on her belt, each one with a ruby on the hilt. With wild chestnut hair. She wears round tiny glasses practically rammed into her face.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was born in a small desert village. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Beatrice took refuge in the old dungeon and found the beat up pickaxe and armor she uses now. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Several ex partners dislike her way of doing things and want revenge; and meet up once more with her childhood friend

Ideals: Fighting. Flaws: Shy, Disease. Bonds: Adventurer, Nature, Enemies. Occupation: Stylist

Voice: Uses lots of figures of speech

Attributes [hide]

Beatrice Stansfield, Female Human Paladin 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 11 (+0)12 (+1) 10 (+0)9 (-1)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Trym Browning, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He tends to wear a large red jacket. His hair is always cut to a buzz. His hazel eyes peer out from beneath his top red hat.

Personality: Prone to second guessing himself, he comes off as nervous. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Trym was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Trym took refuge in the old dungeon and found the beat up nunchaku and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He'd like to take his coworkers down a peg; and money/treasure

Ideals: Justice. Flaws: Shy. Bonds: Job, Nature, Rich. Occupation: Detective

Voice: Thin and wheezing

Attributes [hide]

Trym Browning, Male Human Paladin 5
Medium (5'10") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 57 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 18 (+4)15 (+2) 14 (+2)13 (+1)
Skills Athletics +4, Religion +5
Senses Passive Perception 12
Languages Common, Halfling, Goblin
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. Red-brown spinel (40 gp). Jade (40 gp). Sardonyx (30 gp). Bloodstone (30 gp).


Social Check DCs


Egelina Morton, Female Human [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears many layers of old clothing at all times. Her blonde hair is well kept. Her ears are large.

Personality: Egelina wants to be seen as a stoic, levelheaded, noble Paladin, so she tries to act the part. She does a good job, for the most part... She misses her home and complains about the freezing weather, even in summer.

History: She was born to loving parents in a slum to the south. When money was particularly tight she was walking through alleys when she overheard a Painter hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often; and she feels threatened by others

Ideals: Athletic, Disciplined. Flaws: Ugly, Disease. Bonds: Poor, Immigrant. Occupation: Painter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Egelina Morton, Female Human Paladin 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)16 (+3) 12 (+1)15 (+2)
Skills Arcana +6, Insight +4
Senses Passive Perception 11
Languages Common, Ignan, Dwarven, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 100 gp.


Social Check DCs

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