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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Beatrice Stansfield, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she likes to wear ponchos typically of a light brown in addition to tight pants. Her hair is brown and curly. She wears large thick round spectacles.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She works hard and plays hard.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. Due to her spouse's obsession with being a Shoemaker they were divorced and she won custody of their son. She worked as a Farmer, and she later adopted a second son.

Motivation: She'd like to take her coworkers down a peg; and to be a shoemaker again

Flaws: Secretive, Hedonist, Disease. Bonds: Family, Job. Occupation: Farmer

Voice: Sensual and smooth

Attributes [hide]

Beatrice Stansfield, Female Human Paladin 5
Medium (5'11") Human, Lawful Evil (CR 5)
Armor Class 14
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 10 (+0)9 (-1) 13 (+1)12 (+1)
Skills Athletics +6, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 500 gp. Pink pearl (140 gp). Moonstone (20 gp). Golden yellow topaz (1400 gp). Deep blue spinel (1400 gp).


Social Check DCs


Bertram Dryden, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears dull grey sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sai, just in case. With bright chestnut hair and a scraggly beard. His thin eyebrows rest above his beady amber eyes.

Personality: He is extraordinarily eccentric. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Bertram hails from a village terrorized by drow. Bertram abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Flaws: Ugly, Insane. Bonds: Poor, Adventurer, Enemies. Occupation: Assassin

Voice: Slurs words

Attributes [hide]

Bertram Dryden, Male Human Paladin 5
Medium (5'4") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 17 (+3)16 (+3) 11 (+0)16 (+3)
Skills Religion +6, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Terran, Elven, Auran
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 1000 sp.


Social Check DCs


Peter Gracey, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears baggy black pantaloons and a white scarf. He wears his black hair down. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He can speak with the recently deceased. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: When he was but 7 years old his parents immigrated from the east. Over the years he perfected his riding and shooting skills. He moves from town to town, unable to find a place to settle.

Motivation: He is terrified, and will act out of fear; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Insane, Fearful. Bonds: Immigrant, Nature. Occupation: Mayor

Voice: Soft and mumbly

Attributes [hide]

Peter Gracey, Male Human Paladin 5
Medium (5'5") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 13 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 7 (-2)9 (-1) 12 (+1)13 (+1)
Skills Intimidation +4, Sleight of Hand +6
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 100 pp. Blue sapphire (1500 gp). Aquamarine (1300 gp). Moss agate (16 gp).


Social Check DCs


Thomas Marleigh, Male Human [Permalink]

Personal [hide]

Description: 5'4" and muscular, this northern man wears a brown shirt with thin grey vertical stripes and black pants. His auburn hair, when down, is lengthy. His fair skin shows little sign of his aristocratic breeding.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Thomas was born with his father's beautiful face. Thomas was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Thomas decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Athletic, Justice. Flaws: Sensitive. Bonds: Attractive, Criminal record. Occupation: Navigator

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Thomas Marleigh, Male Human Paladin 5
Medium (5'4") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)9 (-1) 13 (+1)12 (+1)
Skills Insight +4, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 800 gp. 1 Masterwork Common Melee.


Social Check DCs

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