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NPC Generator

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Advanced [show]


Emeny Hampton, Female Human [Permalink]

Personal [hide]

Description: She wears tight fighting clothing, which leaves very little to the imagination. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her silver hair is drawn into a tight pony tail with a rose scrunchie. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is lazy and tries to find solutions quickly.

History: She was raised in a plains tribe. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Emeny fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Her spouse's relatives view her with great suspicion.

Ideals: Fighting. Flaws: Antagonistic, Lazy. Bonds: Nature, Family. Occupation: Shoemaker

Voice: Uses lots of figures of speech

Attributes [hide]

Emeny Hampton, Female Human Paladin 5
Medium (5'4") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)11 (+0) 12 (+1)14 (+2)
Skills Insight +4, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 600 gp. Black pearl (400 gp). Coral (120 gp). Emerald (1500 gp).


Social Check DCs


Mary Brandon, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear yellow clothing when she does not wear armor, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'1" when asserting herself. Her blonde hair is knotted and matted. This gray eyed southerner is not easily forgotten.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is skeptical of what others tell her and is slow to trust.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Jeweler arts, while her father instructed her in etiquette, music and courtly manner. Her mother had invested heavily in several trade routes and wanted her to inherit them. She ran away from her former home and has been making her living as a Jeweler for the past few years.

Motivation: Wants to open a new tavern; and to be a scribe again

Flaws: Shy. Bonds: Rich, Job. Occupation: Jeweler

Voice: High pitched, excited

Attributes [hide]

Mary Brandon, Female Human Paladin 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)7 (-2) 16 (+3)12 (+1)
Skills Acrobatics +5, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 10000 cp. Bloodstone (80 gp).


Social Check DCs


Herleva Thornton, Female Human [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She is wearing a long, white cloak. Her hair, while still mostly white, has prominent grey streaks. Her eyes are likewise brown.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She misses her home and complains about the freezing weather, even in summer.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her mother was a soldier and died while she was still young. Herleva was left her mother's suit of armor and trained in its use and care. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She has a crush on the local Fletcher; and she's looking for her big break

Flaws: Ugly. Bonds: Immigrant, Military, Adventurer, Has a crush. Occupation: Cartwright

Voice: Strong lisp

Attributes [hide]

Herleva Thornton, Female Human Paladin 5
Medium (4'9") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)17 (+3) 15 (+2)8 (-1)
Skills Arcana +6, Performance +2
Senses Passive Perception 12
Languages Common, Auran, Undercommon, Draconic
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 6000 sp. Moss agate (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rolf Chatham, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He is renowned for his bright violet suits and hats, marred by chocolates. He has moderate length golden hair. His eyes are brown and catlike.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born to a criminal king-pin and mafia family He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: Someone believes him a fraud; and money/treasure

Flaws: Ugly, Hedonist. Bonds: Enemies, Criminal record, Adventurer, Rich. Occupation: Fletcher

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Rolf Chatham, Male Human Paladin 5
Medium (5'7") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)10 (+0) 7 (-2)11 (+0)
Skills Acrobatics +3, Performance +3
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs

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