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NPC Generator

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Advanced [show]


Adelaide Lincoln, Female Human [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking southern young adult. She has a large tan mantle and cape that has been intricately interwoven into her grey robe. Beneath her clothing is a huge mess of scar tissue. Her deerstalker hat is riddled with cuts and holes. She has violet eyes and a tan hat with a grey feather.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She was born at the edge of vast forest. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a kukri and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Money/treasure; and she has money and likes to spend it

Flaws: Ugly, Shy. Bonds: Slave, Rich, Nature. Occupation: Priest

Voice: Irish accent

Attributes [hide]

Adelaide Lincoln, Female Human Paladin 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 14
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 15 (+2)10 (+0) 12 (+1)13 (+1)
Skills Arcana +3, Sleight of Hand +7
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kyle Hailey, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and is pretty ugly. His hair is white and curly. His gray eyes dart from person to person to random spaces in the air.

Personality: He likes to make people angry or surprised. He is a logical person and will generally grow upset if things defy logic and science.

History: Kyle lived on a farm with his father, near the main road leading to a nearby town. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Kyle grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Kyle. Due to his spouse's obsession with being a Barkeep they were divorced and he won custody of their son. He worked as a Mason, and he later adopted a second son.

Motivation: He would like to get married and retire; and he is a bit of a kleptomaniac

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Family, Criminal record, Has a crush. Occupation: Mason

Voice: Jamaican accent

Attributes [hide]

Kyle Hailey, Male Human Paladin 5
Medium (6'2") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)18 (+4) 9 (-1)15 (+2)
Skills Athletics +4, Stealth +3
Senses Passive Perception 9
Languages Common, Terran, Aquan, Goblin, Gnome
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Just what you see.


Social Check DCs


Lewis Kenley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His black hair is singed and shortened. He wears round tiny glasses practically rammed into his face.

Personality: He is happy with his job as a Locksmith. He turns his eye from what people do, preferring to live and let live. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He hasn't been sleeping well lately.

Motivation: He is unsatisfied with his job.

Flaws: Ugly, Antagonistic, Disease, Insomniac. Bonds: Job, Mentor. Occupation: Locksmith

Voice: Spits and sputters

Attributes [hide]

Lewis Kenley, Male Human Paladin 5
Medium (5'2") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 20 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)11 (+0) 13 (+1)9 (-1)
Skills Acrobatics +5, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 6000 sp.


Social Check DCs


Mary Wentworth, Female Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears a well pressed and immaculate suit (or dress). Her golden hair is cut short with large spiked bangs in the front. Her hazel eyes are passionate and lively.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. The war was a terrible time for her, and Mary does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She was born a particularly ugly child, much to the horror of her parents. Her father was a soldier and died while she was still young. Mary was left her father's suit of armor and trained in its use and care. She has worked as a Sculptor like her father before her.

Motivation: She loathes her own lifestyle; and she feels kind of lost in life

Flaws: Ugly, Disease, Depressed. Bonds: Poor, Military. Occupation: Sculptor

Voice: Rolls R's

Attributes [hide]

Mary Wentworth, Female Human Paladin 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)7 (-2) 9 (-1)10 (+0)
Skills Performance +3, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. Moss agate (9 gp). Zircon (60 gp). Red-brown spinel (70 gp). Lapis lazuli (9 gp).


Social Check DCs

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