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NPC Generator

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Advanced [show]


Alex Colton, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'5" and wears an entirely green suit with brown socks and a vest with buckled shoes. His left hand appears badly burned and disfigured. He wears his hair in dreadlocks. He wears large thick round spectacles.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Sold as a small child to a necromancer, Alex was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and money/treasure

Ideals: Gifted. Bonds: Rich, Mentor, Criminal record. Occupation: Painter

Voice: Old Prospector

Attributes [hide]

Alex Colton, Male Human Paladin 5
Medium (6'5") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)11 (+0) 11 (+0)8 (-1)
Skills Acrobatics +3, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 700 gp.


Social Check DCs


Percival Stratford, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his greataxe with his veritable burlap sack of a shirt. He has no hair. His otherwise smooth face is marked with small tiny scars.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A few years later when the east was not economically sound they moved to his current location. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Nothing but the best is good enough for him; and to get a good night's sleep

Ideals: Impeccable. Flaws: Ugly, Disease, Insomniac. Bonds: Immigrant. Occupation: Marshal

Voice: Puts emphasis on the wrong words

Attributes [hide]

Percival Stratford, Male Human Paladin 5
Medium (6'5") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)16 (+3) 9 (-1)14 (+2)
Skills Investigation +6, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Terran, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp.


Social Check DCs


Millicent Dayton, Female Human [Permalink]

Personal [hide]

Description: She is a mite stocky and likes to wear darkened spectacles and heavy clothing, no matter the weather. Her hair is chestnut, silky, and of moderate length. Her half smiles and gray eyes are beguiling and draw you in.

Personality: Millicent is depressed about a lot of things. She tends to be a nihilist. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After a long history of fighting, Millicent and her spouse have recently divorced.

Motivation: She feels kind of lost in life; and she's repulsed by the pc

Ideals: Extrovert. Flaws: Depressed, Antagonistic. Bonds: Attractive, Mentor. Occupation: Spy

Voice: Russian accent

Attributes [hide]

Millicent Dayton, Female Human Paladin 5
Medium (4'9") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 10 (+0)12 (+1) 11 (+0)14 (+2)
Skills History +4, Investigation +4
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: Just what you see.


Social Check DCs


Hubert Hayley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'5" and tends to wear a large tan jacket. His left hand appears badly burned and disfigured. His chestnut hair has been sun bleached extensively. His gray eyes have a joyful gleam in them most of the time.

Personality: He has always had a great fascination with Human culture. He is frequently practicing swordplay.

History: Born in the east to a Merchant, Hubert learned a great deal about his father's area of expertise. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He now owns his own business.

Motivation: To prove his worth to the world; and sabotage a competitor

Flaws: Racist, Impulsive. Bonds: Military, Job, Immigrant. Occupation: Merchant

Voice: Deep voice with rolling R's

Attributes [hide]

Hubert Hayley, Male Human Paladin 5
Medium (5'5") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)15 (+2) 10 (+0)18 (+4)
Skills Insight +3, Medicine +3
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1000 sp. Eye agate (12 gp). Fiery yellow corundum (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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