Geoffrey Allerton, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man sports blue clothing, slightly heavier than average wear, and a wedding ring on his left hand. His chestnut hair is cut short. His otherwise smooth face is marked with small tiny scars.
Personality: He snorts whenever he laughs or is feeling confident. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born into a rich family. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. After months of barely getting by, Geoffrey managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He is greedy.
Ideals: Justice, Logical. Bonds: In love, Criminal record, Rich. Occupation: Interpreter
Voice: Farmer accent
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 26 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 12 (+1) | 9 (-1) | 9 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 500 gp. Amber (130 gp). Deep blue spinel (1400 gp). Jasper (80 gp). Black pearl (1400 gp). 1 Magnifying glass. 1 Simple lock. 1 Masterwork manacles.
Miles Pinkerton, Male Human [Permalink]
Personal [hide]
Description: This malnourished man very much looks the part of a Blacksmith. His red hair is cut jaggedly and amateurishly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born in the south his family was never financially stable. He was an apprentice working in his father's forge. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the south.
Ideals: Fighting, Entrepeneur. Bonds: Job, Poor, Nature. Occupation: Blacksmith
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 28 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 9 (-1) | 12 (+1) | 15 (+2) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Sylvan, Orc
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. Red garnet (80 gp). Carnelian (50 gp). Malachite (5 gp). 1 Minor magic item. 1 Minor magic item.
Elysande Tewksbury, Female Human [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her hair is short and white. She has gray eyes.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She was born the only child of a wealthy merchant. While studying, she fell in love. They married and had a son. She has drifted from career to career and currently works as a Marshal.
Motivation: She is unsatisfied with her job.
Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Job, In love. Occupation: Marshal
Voice: Old thin voice
Attributes [hide]
Medium (4'10") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 27 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 800 gp. Coral (140 gp). Rhodochrosite (15 gp). Golden yellow topaz (400 gp). Deep blue spinel (400 gp).
Ella Birkenhead, Female Human [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She is wearing a perfectly clean shirt and pair of pants. She is an epitome of beauty. She has dyed her greying blonde hair a little too much giving a sharp blonde color. She is baby faced.
Personality: She has a massive crush on the younger sibling of the Fortune-teller who has hired her part-time. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Born in a small village she learned the ways of the warrior from her father. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ella fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is greedy; and she has money and likes to spend it
Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Has a crush, Criminal record, Rich. Occupation: Fortune-teller
Voice: Eastern European accent
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
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