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NPC Generator

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Advanced [show]


Melissa Digby, Female Human [Permalink]

Personal [hide]

Description: This woman wears a tan coat over a brown low-cut shirt, and a small hat upon her head. She is muscular with a powerful set of arms. She has wavy red hair. Her eyes are brown.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She takes great joy in being the best Assassin in town.

History: Melissa was born the youngest of three triplets. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She has drifted from career to career and currently works as a Assassin.

Motivation: Her spouse's relatives view her with great suspicion; and she wants to get laid

Flaws: Cynical, PTSD. Bonds: Job, Family, Has a crush. Occupation: Assassin

Voice: Strong lisp

Attributes [hide]

Melissa Digby, Female Human Paladin 5
Medium (4'10") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)15 (+2) 7 (-2)12 (+1)
Skills Acrobatics +4, Athletics +3
Senses Passive Perception 8
Languages Common, Celestial, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 sp. Deep green spinel (130 gp). Lapis lazuli (11 gp).


Social Check DCs


Ermina Bristol, Female Human [Permalink]

Personal [hide]

Description: A plain young-adult woman, she has a large white mantle and cape that has been intricately interwoven into her green robe. Her hair is long and silver with streaks of white, and is pulled back with small white clips. Her eyes are likewise hazel.

Personality: Abrasive and pushy, she has a hard time making friends. She also has developed a complete distrust of the Tanner profession.

History: Born to a pair of adventurers, Ermina grew up listening to her father's many stories. Her father was a mechanic, and taught her how to fix just about anything. She has drifted from career to career and currently works as a Healer.

Motivation: Money/treasure; and she is greedy

Ideals: Persistence. Flaws: Antagonistic. Bonds: Job, Adventurer, Rich. Occupation: Healer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Ermina Bristol, Female Human Paladin 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 17 (+3)17 (+3) 13 (+1)13 (+1)
Skills Arcana +6, Persuasion +4
Senses Passive Perception 11
Languages Common, Infernal, Undercommon, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). Silver chalice with lapis lazuli gems (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Elizabeth Clayton, Female Human [Permalink]

Personal [hide]

Description: She tends to wear a large yellow jacket. She is bristling with hidden weapons, mostly scimitars and greatswords. Her red hair is smooth and relatively long. Her green eyes are slightly larger than normal.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: From birth she was tutored by a cruel and relentless mentor. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She used her abilities to trick people and travel the world for free.

Motivation: Obtaining odd cultural Human artifacts is her passion.

Flaws: Emotional. Bonds: Criminal record, Has a crush, Adventurer, Mentor. Occupation: Carter

Voice: High pitched and raspy

Attributes [hide]

Elizabeth Clayton, Female Human Paladin 5
Medium (6'0") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)15 (+2) 9 (-1)16 (+3)
Skills Athletics +5, Deception +6
Senses Passive Perception 9
Languages Common, Undercommon, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 3000 sp. Malachite (9 gp). Golden yellow topaz (1500 gp). 1 Climber’s kit. 1 Masterwork Thieves’ tools.


Social Check DCs


Wymar Clive, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He has no hair. His eyes are green and he is always smoking a pipe.

Personality: He is irascible and easily irritated. Energy wise he seems alert and responsive.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. During his travels, Wymar and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Wymar discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Wymar fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He's repulsed by the PC.

Ideals: Professionalism. Flaws: Ugly, Antagonistic, Disease. Bonds: Adventurer. Occupation: Beggar

Voice: Smooth and feminine

Attributes [hide]

Wymar Clive, Male Human Paladin 5
Medium (5'5") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)15 (+2) 12 (+1)10 (+0)
Skills Insight +4, Persuasion +3
Senses Passive Perception 11
Languages Common, Infernal, Celestial
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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