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NPC Generator

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Advanced [show]


Helen Norton, Female Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she typically wears white cloth garments or leather armor. She has done her best to style her red hair to look like a famous performer. She has violet eyes.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She can't help but pocket interesting objects she comes across

History: A powerful wizard made her what she is. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently she has begun working with bootleggers and crooks.

Motivation: Seeks redemption.

Ideals: Fighting. Bonds: Attractive, Criminal record, Mentor. Occupation: Ruler

Voice: Puts emphasis on the wrong words

Attributes [hide]

Helen Norton, Female Human Paladin 5
Medium (4'9") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)14 (+2) 14 (+2)11 (+0)
Skills Athletics +2, Investigation +5
Senses Passive Perception 12
Languages Common, Giant, Halfling
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 70 pp. Rock crystal (60 gp). 1 Minor magic item.


Social Check DCs


Norman Ashton, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears skinny pants and wears a white and green robe with the hood down. His white hair is long and unkept. He wears round tiny glasses practically rammed into his face.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Norman took refuge in the old dungeon and found the beat up morningstar and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world; and he wants nothing more than to rejoin the army

Flaws: Ugly, Selfish, Impulsive. Bonds: Military, Nature. Occupation: Spy

Voice: Eastern European accent

Attributes [hide]

Norman Ashton, Male Human Paladin 5
Medium (6'0") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)15 (+2) 15 (+2)11 (+0)
Skills Insight +5
Senses Passive Perception 12
Languages Common, Gnome, Druidic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Alexandre Tindall, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'4" and has the majority of his body covered in plate. He sports a long blonde beard, and similarly colored long hair. His blue eyes dart from person to person.

Personality: He loves telling others what to do and how they should feel about things. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Weaver arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: Wants to have a good time and be beloved; and he is greedy

Ideals: Opinionated, Optimist. Bonds: In love, Rich. Occupation: Weaver

Voice: Sounds elderly

Attributes [hide]

Alexandre Tindall, Male Human Paladin 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)12 (+1) 16 (+3)10 (+0)
Skills Deception +3, Performance +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Millicent Sydney, Female Human [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears tight fighting clothing, which leaves very little to the imagination. Her hair is cut close to her head. Her eyes, though not visible through her cowl, are violet.

Personality: She is erratic and paranoid. She believes drow are coming to abduct people. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Millicent lived on a farm with her mother, near the main road leading to a nearby town. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Being a Mortician kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Her relatives are trying to arrange a marriage; and she wants revenge against drow

Ideals: Fighting. Bonds: Enemies, Family, Criminal record. Occupation: Mortician

Voice: Dark and ominous

Attributes [hide]

Millicent Sydney, Female Human Paladin 5
Medium (5'8") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)4 (-3) 14 (+2)16 (+3)
Skills Acrobatics +4, History +0
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp.


Social Check DCs

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