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NPC Generator

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Advanced [show]


Everard Nash, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is well dressed, constantly wearing a tan suit, black shirt, and white tie. He wears his brown hair up. He wears crescent spectacles with a black brim.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Everard was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. He was an athlete and attended two major summer competitions. He never won. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends.

Ideals: Athletic. Flaws: Shy, Secretive. Bonds: Poor, Adventurer. Occupation: Seamstress

Voice: American accent

Attributes [hide]

Everard Nash, Male Human Paladin 5
Medium (5'7") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 11 (+0)15 (+2) 10 (+0)15 (+2)
Skills Athletics +2, Survival +3
Senses Passive Perception 10
Languages Common, Sylvan, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 10000 cp. Violet garnet (1400 gp). Carnelian (50 gp). Red-brown spinel (60 gp). Brown-green garnet (60 gp).


Social Check DCs


Emma Snape, Female Human [Permalink]

Personal [hide]

Description: This malnourished woman does not wear sleeves and tends to eschew shirts when she can avoid it. She has wavy golden hair. She wears large thick round spectacles.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: Born to a poor family in the city she treasured whatever gifts she got. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She has gone from town to town working and never settling down anywhere, but has fallen for a local Sage. She hasn't told them the truth, but wants to settle down with them.

Motivation: She feels that her past leaves her morally obligated to help.

Ideals: Gifted. Flaws: Insane. Bonds: Poor, Criminal record, Has a crush. Occupation: Adventurer

Voice: Dutch accent

Attributes [hide]

Emma Snape, Female Human Paladin 5
Medium (5'8") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)10 (+0) 8 (-1)11 (+0)
Skills Religion +3, Sleight of Hand +5
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. Aquamarine (1100 gp).


Social Check DCs


Agatha Tewksbury, Female Human [Permalink]

Personal [hide]

Description: This dark-skinned female wears long strands of sapphire and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She is tall, broad shouldered and powerfully built. Her black hair is thinning but still full. Her amber eyes peer out from beneath her Stetson green hat.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Agatha hails from a village terrorized by dire rats. Her father had invested heavily in several trade routes and wanted her to inherit them. She has been helping groups of widows and orphans who have fled abusive spouses or lost their families to dire rats.

Motivation: She's repulsed by the PC.

Ideals: Joker. Flaws: Antagonistic. Bonds: Rich, Enemies. Occupation: Laborer

Voice: Creaky witch voice

Attributes [hide]

Agatha Tewksbury, Female Human Paladin 5
Medium (5'1") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)13 (+1) 11 (+0)12 (+1)
Skills Investigation +4, Medicine +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 600 gp.


Social Check DCs


Ermina Astley, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She wears a top hat to hide her balding. She wears an eyepatch.

Personality: Stoic and calm, she prefers to meditate than take action. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: She was born to loving parents in a slum to the east. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She then took over the family business and is one of the better Jeweler for hire.

Motivation: Balancing her hectic life and new Jeweler responsibilities is difficult.

Ideals: Disciplined. Flaws: Ugly. Bonds: Job, Poor, Nature. Occupation: Jeweler

Voice: Pronounces O like U

Attributes [hide]

Ermina Astley, Female Human Paladin 5
Medium (6'1") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)13 (+1) 15 (+2)11 (+0)
Skills Investigation +4, Religion +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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