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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Norman Blythe, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a black coat over a pastel low-cut shirt, and a small hat upon his head. His brown hair is lengthy. He is baby faced.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He also hits on women, regardless of circumstances.

History: Norman was raised in a hard working conservative environment. Brilliant and gifted he never wanted to apply himself. He's also a talented Servant, but doesn't like to broadcast it.

Motivation: To settle down with his crush; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Has a crush, Job. Occupation: Shepherd

Voice: Slurs words

Attributes [hide]

Norman Blythe, Male Human Paladin 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)12 (+1) 5 (-3)11 (+0)
Skills Deception +3, History +4
Senses Passive Perception 7
Languages Common, Druidic
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 800 gp. Golden yellow topaz (1600 gp). Rhodochrosite (9 gp).


Social Check DCs


Mary Barney, Female Human [Permalink]

Personal [hide]

Description: She dresses well, typically a more casual-formal manner. She sports a flattop hair cut. Her brown eyes dart from person to person.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Born to a pair of adventurers, Mary grew up listening to her father's many stories. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Locksmith. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To protect her home; and sabotage a competitor

Bonds: Attractive, Guardian, Slave, Adventurer, Job. Occupation: Locksmith

Voice: Boston accent

Attributes [hide]

Mary Barney, Female Human Paladin 5
Medium (4'10") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)16 (+3) 15 (+2)14 (+2)
Skills Acrobatics +2, Intimidation +5
Senses Passive Perception 12
Languages Common, Orc, Sylvan, Elven
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 10000 cp.


Social Check DCs


Heather Bradly, Female Human [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she usually wears her yellow robe and has her scimitar always slung over her shoulder. She keeps her chestnut hair in a pixie cut. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is witty, but her monotone delivery comes off as unnerving She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: The child of a Bookbinder, who enjoyed hunting, Heather was taken on many hunting expeditions. Heather was born on a far western island where she grew up under the tutelage of her father, an expert Architect. She moves from town to town, unable to find a place to settle.

Motivation: She'd like to take her coworkers down a peg; and balancing her hectic life and new architect responsibilities is difficult

Ideals: Joker. Flaws: Addict. Bonds: Job, Nature, Immigrant. Occupation: Architect

Voice: Italian accent

Attributes [hide]

Heather Bradly, Female Human Paladin 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 14 (+2)11 (+0) 15 (+2)13 (+1)
Skills Acrobatics +1, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lance Hallewell, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He has a large white mantle and cape that has been intricately interwoven into his tan robe. He is an epitome of beauty. He has dyed his greying red hair a little too much giving a sharp red color. This gray eyed northerner is not easily forgotten.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He got into the Carter business at a young age. He struck it rich when he found rare goods in large quantities. In the meantime he has taken over work as a Carter and occasionally as a mercenary.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Opinionated. Bonds: Attractive, Adventurer, Job, Rich. Occupation: Carter

Voice: Whispers

Attributes [hide]

Lance Hallewell, Male Human Paladin 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)13 (+1) 11 (+0)14 (+2)
Skills History +4, Persuasion +5
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 3000 sp.


Social Check DCs

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