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NPC Generator

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Advanced [show]


Ida Brixton, Female Human [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has no hair. She has hazel eyes.

Personality: She is happy with her job as a Spice Merchant. She turns her eye from what people do, preferring to live and let live. She misses her home and complains about the freezing weather, even in summer.

History: She was born to loving parents in a slum to the east. She moved from fad to fad and when she turned 15 she discovered poetry. She moves from town to town, unable to find a place to settle.

Motivation: She is unsatisfied with her job.

Ideals: Artistic. Flaws: Ugly. Bonds: Job, Immigrant, Poor. Occupation: Spice Merchant

Voice: Whispers

Attributes [hide]

Ida Brixton, Female Human Paladin 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 20 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 11 (+0)10 (+0) 11 (+0)13 (+1)
Skills Deception +4, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 2000 sp. 1 Minor magic item.


Social Check DCs


Alex Home, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man dresses like a well dressed Bellfounder does. His brown hair is braided into rings. His thin eyebrows rest above his beady gray eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a logical person and will generally grow upset if things defy logic and science.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Through the years after Alex was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Alex's mother didn't care for him much, and the feeling was mutual. He's also a talented Performer, but doesn't like to broadcast it.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Job, Military. Occupation: Bellfounder

Voice: Soft and mumbly

Attributes [hide]

Alex Home, Male Human Paladin 5
Medium (6'0") Human, Chaotic Neutral (CR 5)
Armor Class 8
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 13 (+1)12 (+1) 13 (+1)11 (+0)
Skills Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 100 gp. Deep green spinel (150 gp).


Social Check DCs


Anselm Beverly, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light yellow in addition to tight pants. He has done his best to style his blonde hair to look like a famous performer. He is baby faced.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Gifted from a young age, Anselm studied abroad. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Being a Barrister kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Gifted. Flaws: Mundane, Fearful. Bonds: Attractive, Criminal record. Occupation: Barrister

Voice: Rolls R's

Attributes [hide]

Anselm Beverly, Male Human Paladin 5
Medium (5'7") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)9 (-1) 11 (+0)11 (+0)
Skills Medicine +3, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 400 gp. Jade (40 gp).


Social Check DCs


Percival Kelsey, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears a wide-brimmed hat to hide his balding. His ears are large.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He believes the world needs to unite to get rid of brigands once and for all.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Find a way to reverse the transformation of his brother; and to find somewhere to settle down

Flaws: Ugly, Shy, Mundane. Bonds: Enemies, Family. Occupation: Bricklayer

Voice: Speaks with squeezed throat

Attributes [hide]

Percival Kelsey, Male Human Paladin 5
Medium (5'1") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 15 (+2)8 (-1) 17 (+3)14 (+2)
Skills History +2, Performance +5
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 200 gp. Gold dragon comb with red garnet eye (700 gp). An abacus with copper, silver and gold markers (30 gp). Large well-done wool tapestry (500 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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