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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Aldous Sutherland, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a white coat. His head has been shaved. His green eyes dart from person to person to random spaces in the air.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is a logical person and will generally grow upset if things defy logic and science.

History: His parents moved while he was still in utero so he is the first generation to be born here. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was granted necromantic powers by his dying brother.

Motivation: To get a good night's sleep; and he's attracted to the pc

Ideals: Logical, Gifted. Flaws: Ugly, Insomniac. Bonds: Immigrant. Occupation: Architect

Voice: Forgets to breathe while speaking

Attributes [hide]

Aldous Sutherland, Male Human Paladin 5
Medium (5'9") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)11 (+0) 17 (+3)14 (+2)
Skills Deception +5, Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 500 gp.


Social Check DCs


Trym Brandon, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Merchant. His skin is fair and his fingers are delicate and long. His silver hair is cut jaggedly and amateurishly. He wears round tiny glasses practically rammed into his face.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He got into the Merchant business at a young age. He was taken as a slave by a traveling circus and forced to perform He now owns his own business.

Motivation: Expand his business; and sabotage a competitor

Ideals: Joker. Bonds: Attractive, Job, Slave. Occupation: Merchant

Voice: Booming voice

Attributes [hide]

Trym Brandon, Male Human Paladin 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)14 (+2) 16 (+3)16 (+3)
Skills Intimidation +6, Medicine +6
Senses Passive Perception 13
Languages Common, Abyssal, Halfling
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 500 gp.


Social Check DCs


John Charlton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His white hair is braided into rings. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is mildly Human supremacist, though he does not identify as such. Energy wise he seems alert and responsive.

History: From birth he was tutored by a cruel and relentless mentor. John abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Money/treasure; and to get a good night's sleep

Ideals: Professionalism. Flaws: Racist, Insomniac. Bonds: Rich, Mentor, Adventurer. Occupation: Performer

Voice: Jamaican accent

Attributes [hide]

John Charlton, Male Human Paladin 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 7
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)4 (-3) 12 (+1)12 (+1) 16 (+3)10 (+0)
Skills Acrobatics +0, Nature +4
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +0 / 2d4-3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 10000 cp.


Social Check DCs


Kody Upton, Male Human [Permalink]

Personal [hide]

Description: Standing 6'4", this man wears a tight fitting blue shirt and pants. He has done his best to style his auburn hair to look like a famous performer. He has a tattooed face.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was raised in a island tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He's also a talented Gardener, but doesn't like to broadcast it.

Motivation: To clean up the streets; and wants to open a new tavern

Ideals: Gifted. Flaws: Terse. Bonds: Nature, Job, Guardian. Occupation: Carpenter

Voice: Scottish accent

Attributes [hide]

Kody Upton, Male Human Paladin 5
Medium (6'4") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)13 (+1) 12 (+1)8 (-1)
Skills Deception +2, Survival +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 600 gp. Deep blue spinel (900 gp). Star ruby (1600 gp). Star rose quartz (20 gp). 4 Holy water. 2 Alchemist’s fire. 2 Acid flasks. 4 Smokesticks.


Social Check DCs

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