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NPC Generator

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Advanced [show]


Gunter Tinley, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy pastel suit. His skin is fair and his fingers are delicate and long. His hair is short and silver. He has a dull look in his blue eyes.

Personality: He is overprotective of those who hire his services. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.

Motivation: Sabotage a competitor; and he is content

Flaws: Shy, Mundane. Bonds: Attractive, Guardian, Criminal record, Job. Occupation: Shepherd

Voice: Rolls R's

Attributes [hide]

Gunter Tinley, Male Human Paladin 5
Medium (5'5") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)15 (+2) 12 (+1)13 (+1)
Skills History +5, Medicine +4
Senses Passive Perception 11
Languages Common, Druidic, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 500 gp. 1 Masterwork Common Melee.


Social Check DCs


Alice Marley, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears skinny pants and wears a pastel and brown robe with the hood down. Her chestnut hair is knotted and matted. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Alice is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: She was born in a small plains village. Her parents enrolled her in a Paladin school at a young age so that she could practice her necromantic talents. Recently she has begun working with bootleggers and crooks.

Motivation: She has comitted a past crime that haunts her to this day.

Ideals: Extrovert, Gifted. Bonds: Immigrant, Criminal record, Nature. Occupation: Scribe

Voice: Ums and uhs a lot

Attributes [hide]

Alice Marley, Female Human Paladin 5
Medium (5'11") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)15 (+2) 18 (+4)12 (+1)
Skills Insight +7, Stealth +5
Senses Passive Perception 14
Languages Common, Dwarven, Giant
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: Lapis lazuli (16 gp). Smoky quartz (80 gp). Hematite (16 gp).


Social Check DCs


Beatrice Soames, Female Human [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She dresses well, typically a more casual-formal manner. Her auburn hair is knotted and matted. She wears large thick round spectacles.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born to a pair of adventurers, Beatrice grew up listening to her mother's many stories. From there she went from mercenary job to mercenary job. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She uses money and sex appeal to get what she needs; and meet up once more with her childhood friend

Ideals: Optimist. Bonds: Attractive, Adventurer, Rich. Occupation: Hunter

Voice: Cold and demanding tone

Attributes [hide]

Beatrice Soames, Female Human Paladin 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)13 (+1) 11 (+0)12 (+1)
Skills Performance +4, Survival +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: Alexandrite (1100 gp). Chrysoprase (80 gp). Peridot (80 gp). Coral (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Carlton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is generally well dressed albeit a few years behind the times. His golden hair, when down, is lengthy. His gray eyes lackadaisically let the world flow into them.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He always tries to repair and not replace. It was this mentality that drove him into the Herbalist business.

History: Born to a poor family in the city he treasured whatever gifts he got. He worked as a nervous Herbalist and found it very stressful. He has set out to sabotage the competition.

Motivation: To find somewhere to settle down; and wants to open a new tavern

Ideals: Persistence. Flaws: Mundane. Bonds: Attractive, Poor, Job. Occupation: Herbalist

Voice: Spits words with contempt

Attributes [hide]

Gerard Carlton, Male Human Paladin 5
Medium (6'0") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 10 (+0)11 (+0) 16 (+3)8 (-1)
Skills Intimidation +2, Medicine +6
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 3000 sp.


Social Check DCs

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