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NPC Generator

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Advanced [show]


Emmeline Axton, Female Human [Permalink]

Personal [hide]

Description: This late middle aged woman is wearing a perfectly clean shirt and pair of pants and is in decent physical shape. She has slicked back red hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Emmeline was born with her father's beautiful face. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To clean up the streets; and she wants to meet her childhood hero

Ideals: Justice, Entrepeneur. Flaws: Fearful. Bonds: Attractive, Adventurer, Guardian. Occupation: Barkeep

Voice: Timid voice

Attributes [hide]

Emmeline Axton, Female Human Paladin 5
Medium (4'8") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)5 (-3) 9 (-1)14 (+2)
Skills Insight +2, Medicine +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Just what you see.


Social Check DCs


Ermina Everleigh, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears tan painted combat armor at almost all times. Her white hair is still thick. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. Ermina is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: When she was but 6 years old her parents immigrated from the east. Before the accident, she was one of the most outspoken anti-Human activists. She was mortally wounded, saved by a kind and fast-acting Human doctor. Due to her spouse's obsession with being a Mayor they were divorced and she won custody of their daughter. She worked as a Knight, and she later adopted a second daughter.

Motivation: Marry her sister to traveling adventurers; and wants to raise her children well

Ideals: Fighting. Flaws: Racist. Bonds: Family, Immigrant. Occupation: Knight

Voice: Speaks with back of mouth

Attributes [hide]

Ermina Everleigh, Female Human Paladin 5
Medium (5'9") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 20 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 9 (-1)17 (+3) 11 (+0)15 (+2)
Skills Animal Handling +3, Religion +6
Senses Passive Perception 10
Languages Common, Auran, Celestial, Gnome
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 40000 cp. Rose (50 gp). Alexandrite (400 gp).


Social Check DCs


Arnold Wilberforce, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He does not wear sleeves and tends to eschew shirts when he can avoid it. His red hair is lengthy and is close to two feet long. He has a tattooed face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is lazy, self-centered, vain, and jealous.

History: Arnold was born with his mother's beautiful face. A freak accident while working with his Apothecary mother left him crippled. Being a Ruler kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Shy, Selfish, Disease. Bonds: Attractive, Criminal record. Occupation: Ruler

Voice: Aggressive tone

Attributes [hide]

Arnold Wilberforce, Male Human Paladin 5
Medium (6'6") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)11 (+0) 16 (+3)12 (+1)
Skills Intimidation +4, Nature +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balimaar Carlyle, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a robe, a symbol of magic around his neck, and a monstrous two handed axe on his belt. His hair is auburn and very short. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He snorts whenever he laughs or is feeling confident. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: The child of southern immigrants he idolized his mother. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Balimaar's homeland. Balimaar decided to take the middle way and become a bodyguard. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Mentor, Immigrant. Occupation: Dyer

Voice: Draws out vowels

Attributes [hide]

Balimaar Carlyle, Male Human Paladin 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 14 (+2)10 (+0) 8 (-1)16 (+3)
Skills Stealth +6
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp.


Social Check DCs

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