Lance Marlowe, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a red cloak and cross-gartered green stockings. He sports a flattop hair cut. His eyes are gray and he is always smoking a pipe.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Animals are drawn to him, and he is able to talk to them.
History: Gifted from a young age, Lance studied abroad. His father was a mechanic, and taught him how to fix just about anything. Due to his spouse's obsession with being a Adventurer they were divorced and he won custody of their son. He worked as a Shipwright, and he later adopted a second son.
Motivation: Doesn't want to be a Shipwright and was forced into it by his family; and he is content
Ideals: Philantrophist, Gifted, Persistence. Flaws: Mundane. Bonds: Family. Occupation: Shipwright
Voice: Sleepy voice
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 gp. Alexandrite (1400 gp). Red-brown spinel (150 gp). Jade (150 gp).
Trym Wesley, Male Human [Permalink]
Personal [hide]
Description: He usually wears his white robe and has his sword always slung over his shoulder, and carries swords. His hair is black and curly. His violet eyes peer out from beneath his small white hat.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He's since become an addict/alcoholic.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and nothing but the best is good enough for him
Ideals: Fighting, Impeccable. Flaws: Impulsive, Addict. Bonds: Criminal record. Occupation: Hunter
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 38 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 9 (-1) | 16 (+3) | 9 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 4000 sp. Embroidered and bejeweled glove (1000 gp). Gold and topaz bottle stopper cork (1300 gp). Solid gold idol (1100 gp). 1 Minor magic item. 1 Minor magic item.
Joan Bradly, Female Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is wearing a perfectly clean shirt and pair of pants. Her moppish silver hair is in a traditional bowl cut. She is baby faced.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She married young, but lost her spouse to drow. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: She is unsatisfied with her job; and sabotage a competitor
Flaws: Depressed, Mundane. Bonds: Attractive, Job, Enemies. Occupation: Masseuse
Voice: Strong lisp
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 44 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 16 (+3) | 14 (+2) | 12 (+1) | 14 (+2) | 4 (-3) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Galiena Warwick, Female Human [Permalink]
Personal [hide]
Description: This younger middle-aged woman likes to wear white tank tops with yellow skirt, and a wedding ring on her left hand. She has done her best to style her auburn hair to look like a famous performer. She has amber eyes and a white hat with a yellow feather.
Personality: She is irascible and easily irritated. Galiena is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: Galiena was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. After coming to the age of reason, Galiena took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: An old rival family wants her found; and to reunite with her absent father
Ideals: Gifted. Flaws: Antagonistic. Bonds: In love, Family, Poor. Occupation: Mayor
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 40 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 16 (+3) | 11 (+0) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
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