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NPC Generator

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Advanced [show]


Guy Weld, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a blue coat over a yellow low-cut shirt, and a feathered hat upon his head. Beneath his clothing is a huge mess of scar tissue. His golden hair is thinning but still full. He wears crescent spectacles with a black brim.

Personality: Guy speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He got into the Spice Merchant business at a young age. When Guy reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He struck the Spice Merchant job and began his own company from there.

Motivation: To be a Dyer again; and balancing his hectic life and new spice merchant responsibilities is difficult

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Slave, Job, Military. Occupation: Spice Merchant

Voice: Squeaky

Attributes [hide]

Guy Weld, Male Human Paladin 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)15 (+2) 15 (+2)8 (-1)
Skills Deception +2, Nature +5
Senses Passive Perception 12
Languages Common, Terran, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp.


Social Check DCs


Mary Quinton, Female Human [Permalink]

Personal [hide]

Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured, and she perpetually has her hammer ready. She wears a deerstalker hat to cover her moderate length white hair. Her eyes are blue and she is always smoking a pipe.

Personality: Calm and collected, she is a well trained Banker. Animals are drawn to her, and she is able to talk to them.

History: She served in the navy to pay for her family's outstanding loans. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has drifted from career to career and currently works as a Banker.

Motivation: Balancing her hectic life and new Banker responsibilities is difficult.

Ideals: Fighting, Gifted. Bonds: Job, Military, Slave. Occupation: Banker

Voice: Irish accent

Attributes [hide]

Mary Quinton, Female Human Paladin 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)11 (+0) 8 (-1)13 (+1)
Skills Perception +2, Sleight of Hand +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Vicky Compton, Female Human [Permalink]

Personal [hide]

Description: This dark-skinned female wears light armors faded through time and improper care. She is tall, broad shouldered and powerfully built. She has a very tight haircut. Her eyes are a pleasant hazel.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She cannot resist a sob story and will often dote over anyone who has one.

History: Vicky lived on a farm with her father, near the main road leading to a nearby town. A few years later when the east was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.

Motivation: Her relatives are trying to arrange a marriage; and an old rival family wants her found

Ideals: Gifted, Philantrophist. Bonds: Family, Immigrant. Occupation: Bather

Voice: Sighs a lot, exhausted

Attributes [hide]

Vicky Compton, Female Human Paladin 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)15 (+2) 15 (+2)5 (-3)
Skills Animal Handling +5, Deception +0
Senses Passive Perception 12
Languages Common, Sylvan, Auran
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp.


Social Check DCs


Trey Livingstone, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep pastel leather and dull black iron scale mail, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. He has a small bristly mustache and wavy brown hair. He has a tattooed face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Sold as a small child to a necromancer, Trey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His childhood dream was to be a Brewer, but he was a colossal failure. He now spends his time doing works of charity.

Motivation: To reunite with his absent father; and balancing his hectic life and new sculptor responsibilities is difficult

Ideals: Joker, Philantrophist. Bonds: Job, Mentor, Family. Occupation: Sculptor

Voice: Gruff and masculine

Attributes [hide]

Trey Livingstone, Male Human Paladin 5
Medium (6'1") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 20 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 6 (-2)11 (+0) 11 (+0)12 (+1)
Skills History +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 600 gp. Amethyst (100 gp). Alexandrite (1600 gp). Violet garnet (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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