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NPC Generator

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Advanced [show]


Avelina Clapham, Female Human [Permalink]

Personal [hide]

Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has shaved her head bald. Her green eyes are passionate and lively.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She is a font of random trivia from the lore and stories she has discovered

History: She was born several months after her father was called into army service. She worked as a nervous Marshal and found it very stressful. She inherited the family business which she has now maintained for 6 years.

Motivation: Sabotage a competitor; and she is terrified, and will act out of fear

Ideals: Logical. Flaws: Ugly, Fearful. Bonds: Military, Job. Occupation: Marshal

Voice: Excited and jittery

Attributes [hide]

Avelina Clapham, Female Human Paladin 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 12 (+1)13 (+1) 6 (-2)8 (-1)
Skills Perception +1, Stealth +2
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Freshwater pearl (15 gp). Hematite (15 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Blythe, Male Human [Permalink]

Personal [hide]

Description: This man wears light armors faded through time and improper care, and sports empty pouches on his belt. His hair is cut close to his head. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: Aggressive, abrasive, and angry, John embodies much of what other species detest in the Humans. He is obsessed with his god.

History: Born to a pair of adventurers, John grew up listening to his father's many stories. Like his father and his sister before him, after school he went straight into learning to become a Locksmith. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is compelled to act according to his religious beliefs; and expand his business

Flaws: Antagonistic. Bonds: Religious, Adventurer, Job. Occupation: Locksmith

Voice: Pronounces difficult words wrong

Attributes [hide]

John Blythe, Male Human Paladin 5
Medium (5'5") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 8 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 5 (-3)13 (+1) 17 (+3)15 (+2)
Skills Intimidation +5, Investigation +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 400 gp. Ceremonial electrum dagger with a star ruby in the pommel (300 gp).


Social Check DCs


Beatrice Van Es, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she very much looks the part of a Assassin. Her silver hair is smooth and relatively long. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her blue eyes.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: She was born to a criminal king-pin and mafia family She was an apprentice working in her mother's forge. She's also a talented Crown-heir, but doesn't like to broadcast it.

Motivation: She feels that her past leaves her morally obligated to help.

Ideals: Opinionated. Flaws: Insane. Bonds: Job, Attractive, Criminal record. Occupation: Assassin

Voice: Scratchy, weak

Attributes [hide]

Beatrice Van Es, Female Human Paladin 5
Medium (5'11") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)16 (+3) 10 (+0)9 (-1)
Skills Athletics +5, Survival +3
Senses Passive Perception 10
Languages Common, Abyssal, Goblin, Auran
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 200 gp. Malachite (4 gp).


Social Check DCs


Giselle Darlington, Female Human [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a fine chain shirt which she covers with green colored cloaks and clothing. She has shaved her head bald. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gray.

Personality: This woman loves painting and to teach people painting more than just about anything. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She became a Glassblower soon after.

Motivation: She is unsatisfied with her job; and further expansion of business

Ideals: Artistic. Flaws: Ugly, Forgetful. Bonds: Slave, Job. Occupation: Glassblower

Voice: Uses lots of figures of speech

Attributes [hide]

Giselle Darlington, Female Human Paladin 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)8 (-1) 10 (+0)17 (+3)
Skills Investigation +2, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 800 gp. Red-brown spinel (60 gp). Golden yellow topaz (1400 gp). Silver pearl (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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