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NPC Generator

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Advanced [show]


Gomory Alby, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. Beneath his clothing is a huge mess of scar tissue. His hair is silver and curly. His eyes are likewise amber. His teeth are white and perfect.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is skeptical of what others tell him and is slow to trust.

History: He comes from a rich eastern family. He was taken as a slave by a traveling circus and forced to perform He's also a talented Weaver, but doesn't like to broadcast it.

Motivation: He is currently in port desperately looking for someone to get him out; and he is greedy

Flaws: Shy. Bonds: Slave, Attractive, Job, Rich. Occupation: Beggar

Voice: Shortens vowels

Attributes [hide]

Gomory Alby, Male Human Paladin 5
Medium (5'2") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)17 (+3) 14 (+2)11 (+0)
Skills Acrobatics +6, Arcana +6
Senses Passive Perception 12
Languages Common, Sylvan, Draconic, Aquan
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Graham, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. His white hair is cut jaggedly and amateurishly. His blue eyes are passionate and lively.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: To end his boredom; and he has a rivalry with the church that dominates his actions

Flaws: Secretive, Mundane, PTSD. Bonds: Attractive, Religious. Occupation: Fisher

Voice: Soft and melodious

Attributes [hide]

Ernest Graham, Male Human Paladin 5
Medium (6'5") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)9 (-1) 8 (-1)11 (+0)
Skills Investigation +2, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. Moss agate (12 gp). Eye agate (12 gp). Rhodochrosite (12 gp). Blue star sapphire (1400 gp). 1 Minor magic item.


Social Check DCs


Alice Watson, Female Human [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears a pastel armored body suit, with a simple grey line shooting up and back down. She sports a flattop hair cut. Her gray eyes dart from person to person to random spaces in the air.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Through the years after Alice was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Alice's mother didn't care for her much, and the feeling was mutual. After a long history of fighting, Alice and her spouse have recently divorced.

Motivation: Wants to work out more often; and she would like to get married and retire

Ideals: Athletic. Flaws: Antagonistic. Bonds: Has a crush, Adventurer. Occupation: Butcher

Voice: Spanish accent

Attributes [hide]

Alice Watson, Female Human Paladin 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 9 (-1)14 (+2) 15 (+2)15 (+2)
Skills Acrobatics +1, Medicine +5
Senses Passive Perception 12
Languages Common, Terran, Celestial
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp.


Social Check DCs


Katherine Brixton, Female Human [Permalink]

Personal [hide]

Description: This woman is very fat, and wears a tight fitting violet shirt and pants. She keeps her long chestnut hair kept up in a rat tail. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She can speak with the recently deceased. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her necromantic abilities were realized during a raid on her village. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She has a rivalry with the Church that dominates her actions; and she wants to get laid

Ideals: Gifted. Flaws: Ugly. Bonds: Has a crush, Criminal record, Religious. Occupation: Courier

Voice: Jamaican accent

Attributes [hide]

Katherine Brixton, Female Human Paladin 5
Medium (4'9") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)14 (+2) 12 (+1)7 (-2)
Skills Deception +1, Survival +4
Senses Passive Perception 11
Languages Common, Celestial, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 400 gp. Chrysoprase (60 gp). 1 Minor magic item.


Social Check DCs

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