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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Griselda Atherton, Female Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, she dresses in collared shirts and wears a proper scarf over her head. Her black hair is unkempt and raggedy. Her eyes, though not visible through her cowl, are brown.

Personality: She is very quiet and rarely speaks above a whisper. She does not trust anyone and sleeps with one eye open.

History: She was born at the edge of vast mountains. When money was particularly tight she was walking through alleys when she overheard a Sculptor hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She bought a bastard sword and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To get a good night's sleep; and to settle down with her crush

Flaws: Ugly, Shy, Insomniac. Bonds: Poor, Nature. Occupation: Sculptor

Voice: Spits and sputters

Attributes [hide]

Griselda Atherton, Female Human Paladin 5
Medium (5'9") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 11 (+0)12 (+1) 9 (-1)8 (-1)
Skills History +4, Persuasion +2
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anne Thackeray, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She is dressed in an above average manner. Her hair is always cut to a buzz. Her eyes are blue and catlike.

Personality: She exudes charisma. She is a tour de force of persuasion. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Guard arts, while her mother instructed her in etiquette, music and courtly manner. The family's rival house kidnapped her sister with the intent that her sister marry their son to gain control of contested properties. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: She's in love; and wants her loneliness to end

Bonds: Attractive, Family, Rich, Has a crush. Occupation: Guard

Voice: Whispers

Attributes [hide]

Anne Thackeray, Female Human Paladin 5
Medium (5'11") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 12 (+1)11 (+0) 13 (+1)16 (+3)
Skills Deception +6, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 4000 sp. Blue star sapphire (1300 gp). Golden pearl (150 gp). Obsidian (12 gp). Blue sapphire (1300 gp).


Social Check DCs


Millicent Landon, Female Human [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears bulky tan painted plate armor. She wears a deerstalker hat to cover her moderate length chestnut hair. She has a tattooed face.

Personality: Eccentric and domineering, Millicent will drive conversation. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Millicent hails from a village terrorized by gnolls. She found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: She desires power and/or immortality; and she feels threatened by others

Ideals: Extrovert. Flaws: Fearful. Bonds: Attractive, Enemies, Adventurer. Occupation: Healer

Voice: Draws out vowels

Attributes [hide]

Millicent Landon, Female Human Paladin 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)9 (-1) 13 (+1)14 (+2)
Skills Athletics +5, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 800 gp. Sard (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Marlowe, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. With a patchy black beard and wild black hair. He tend to wears goggles to shield his eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Guy is combative with any and all who dare try his patience in the slightest.

History: The child of northern immigrants he idolized his father. A gypsy cursed him at a young age, leading to his ugly appearance. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero

Ideals: Passionate, Justice. Flaws: Ugly. Bonds: Adventurer, Immigrant. Occupation: Junk Dealer

Voice: Sounds elderly

Attributes [hide]

Guy Marlowe, Male Human Paladin 5
Medium (5'11") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 56 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 18 (+4)12 (+1) 14 (+2)19 (+4)
Skills Animal Handling +5, Performance +7
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs

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