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NPC Generator

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Advanced [show]


Avice Gracey, Female Human [Permalink]

Personal [hide]

Description: This fat southern woman has a bulbous nose and wears baggy tan pantaloons and a white scarf. Her skin is also unnaturally pale. Her hair is cut close to her head. She has a tattooed face.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She has a minor phobia of water and hates getting wet.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Cursed with lycanthropy at a very young age, Avice has worked very hard to control her curse. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is wracked by social anxiety; and to protect her home

Flaws: Ugly, Fearful, Disease. Bonds: Guardian, Rich. Occupation: Doctor

Voice: Soft and melodious

Attributes [hide]

Avice Gracey, Female Human Paladin 5
Medium (5'4") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)14 (+2) 11 (+0)13 (+1)
Skills Religion +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Auran, Infernal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 300 gp. Blue quartz (13 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Alice Browning, Female Human [Permalink]

Personal [hide]

Description: An older woman who wears a simple burlap shirt and baggy pants. She conceals her ceremonial dagger with her veritable burlap sack of a shirt, she is not a threatening figure. She wears her auburn hair up in a very large beehive style do. She wears crescent spectacles with a black brim.

Personality: She is erratic and paranoid. She believes drow are coming to abduct people. Energy wise she seems alert and responsive.

History: She was raised in a plains tribe. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Alice took refuge in the old dungeon and found the beat up ceremonial dagger and armor she uses now. She ran away from her former home and has been making her living as a Courier for the past few years.

Motivation: Meet up once more with her childhood friend; and a need for knowledge about a nearby landmark

Ideals: Professionalism. Bonds: Enemies, Nature, Job, Adventurer. Occupation: Courier

Voice: Speaks with lips pursed

Attributes [hide]

Alice Browning, Female Human Paladin 5
Medium (5'11") Human, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 12 (+1)8 (-1) 18 (+4)15 (+2)
Skills History +2, Survival +7
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 4000 sp.


Social Check DCs


Guy Charlton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he likes to wear tan tank tops with yellow pants. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He has blue eyes and a tan hat with a yellow feather.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He also has developed a complete distrust of the Dilettante profession.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Ugly, Antagonistic. Bonds: Poor, Job. Occupation: Layabout

Voice: Aggressive tone

Attributes [hide]

Guy Charlton, Male Human Paladin 5
Medium (5'0") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)14 (+2) 17 (+3)13 (+1)
Skills History +5, Performance +4
Senses Passive Perception 13
Languages Common, Giant, Draconic
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: White pearl (100 gp). Aquamarine (1400 gp). Rhodochrosite (13 gp). Blue quartz (13 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oriel Shelby, Female Human [Permalink]

Personal [hide]

Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She carries a battered lance and tarnished club as well. She has styled her black hair well, parting it to the right. She is baby faced.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Gifted from a young age, Oriel studied abroad. Her parents enrolled her in a Paladin school at a young age so that she could practice her divine talents. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Entrepeneur, Fighting, Optimist, Gifted. Flaws: Secretive. Occupation: Unemployed

Voice: Can't modulate volume

Attributes [hide]

Oriel Shelby, Female Human Paladin 5
Medium (5'9") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)9 (-1) 11 (+0)16 (+3)
Skills Animal Handling +3, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 800 gp. Malachite (12 gp). Obsidian (12 gp). Black pearl (1500 gp).


Social Check DCs

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