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NPC Generator

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Advanced [show]


Roger Abram, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Overbrimming with self-confidence, Roger isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is lazy, self-centered, vain, and jealous.

History: Roger was raised in a hard working conservative environment. Roger was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Miner. He then took over the family business and is one of the better Miner for hire.

Motivation: To be a Navigator again; and balancing his hectic life and new miner responsibilities is difficult

Ideals: Impeccable. Flaws: Ugly, Selfish. Bonds: Immigrant, Job. Occupation: Miner

Voice: Rhymes sentences (sorry)

Attributes [hide]

Roger Abram, Male Human Paladin 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)12 (+1) 12 (+1)10 (+0)
Skills Stealth +4
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 100 gp. Black velvet mask with numerous citrines (100 gp).


Social Check DCs


Adelard Easton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears a colorful flower in his red hair. His green eyes dart from person to person.

Personality: His tongue was cut out and he uses sign language. He believes the world needs to unite to get rid of drow once and for all.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Regain custody of his daughter; and sabotage a competitor

Flaws: Disease, Shy. Bonds: Attractive, Enemies, Job, Family. Occupation: Roofer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Adelard Easton, Male Human Paladin 5
Medium (5'8") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)10 (+0) 16 (+3)10 (+0)
Skills Acrobatics +5, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Norton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His black hair is slicked back into a classic pompadour. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He loves telling others what to do and how they should feel about things. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Marshal arts, while his mother instructed him in etiquette, music and courtly manner. He found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and he desires power and/or immortality

Ideals: Opinionated. Flaws: Ugly. Bonds: Adventurer, Rich. Occupation: Marshal

Voice: German accent

Attributes [hide]

Anselm Norton, Male Human Paladin 5
Medium (5'3") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)12 (+1) 14 (+2)11 (+0)
Skills Perception +5, Performance +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 90 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Geva Thackeray, Female Human [Permalink]

Personal [hide]

Description: She is in excellent shape and dresses well, typically a more casual-formal manner. She has a long brown ponytail with little hanging trinkets. She wears a mask on her face.

Personality: She is fixated on the number 79. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is obsessed with her god.

History: Geva was born the youngest of three triplets. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: Wants to work out more often; and wants to raise her children well

Ideals: Athletic. Flaws: Insane. Bonds: Attractive, Religious, Family. Occupation: Crown-heir

Voice: Breathy voice

Attributes [hide]

Geva Thackeray, Female Human Paladin 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 14 (+2)16 (+3) 10 (+0)9 (-1)
Skills Deception +2, Nature +6
Senses Passive Perception 10
Languages Common, Ignan, Gnome, Druidic
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 500 gp. Emerald (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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