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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Mary Ryley, Female Human [Permalink]

Personal [hide]

Description: She is scrawny and has patchy white stubble. She prefers to wear blue clothing when she does not wear armor. She has a hunchback. Her white hair is matted, messy, and big. This blue eyed southerner is not easily forgotten.

Personality: Prone to second guessing herself, she comes off as nervous. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: She was raised in a forest tribe. Her father was very strict, and drilled into her lessons on being the perfect lady. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She is wracked by social anxiety; and she feels threatened by others

Ideals: Philantrophist, Impeccable. Flaws: Ugly, Shy, Fearful. Bonds: Nature. Occupation: Jeweler

Voice: Speaks with back of mouth

Attributes [hide]

Mary Ryley, Female Human Paladin 5
Medium (4'11") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)10 (+0) 12 (+1)10 (+0)
Skills Athletics +2, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 20000 cp. Amber (150 gp). Red garnet (150 gp). 1 Minor magic item.


Social Check DCs


Aline Wellington, Female Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She has a large brown mantle and cape that has been intricately interwoven into her tan robe. Her auburn hair is lengthy and is close to two feet long. She has a tattooed face.

Personality: She is overprotective of those who hire her services. She is able to make almost anything out of random pieces of junk.

History: She was born a particularly ugly child, much to the horror of her parents. She took after her father in leading caravans. Because they were valued, her father taught her to defend herself. When her father died while fighting goblins, the young Aline began to lead the lost caravan. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Several ex partners dislike her way of doing things and want revenge; and to protect her home

Ideals: Gifted, Entrepeneur. Flaws: Ugly. Bonds: Guardian, Enemies. Occupation: Stylist

Voice: Draws out vowels

Attributes [hide]

Aline Wellington, Female Human Paladin 5
Medium (4'10") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 7 (-2)9 (-1) 7 (-2)17 (+3)
Skills Investigation +2, Performance +6
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Onyx (70 gp).


Social Check DCs


Susannah Harlan, Female Human [Permalink]

Personal [hide]

Description: She tends to wear a tan poncho over her likewise colored trousers and shirt, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'10" when asserting herself. She has done her best to style her auburn hair to look like a famous performer. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She never swears and excessively uses polite adverbs when speaking. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Susannah was born in the north. At a young age she loved to build and create. Over the years she perfected her riding and shooting skills. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Optimist, Persistence. Flaws: Insane. Bonds: Adventurer, Nature. Occupation: Tanner

Voice: Ums and uhs a lot

Attributes [hide]

Susannah Harlan, Female Human Paladin 5
Medium (4'10") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)12 (+1) 11 (+0)11 (+0)
Skills Arcana +4, Nature +4
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 700 gp. Moss agate (16 gp). Jasper (20 gp). Moss agate (16 gp).


Social Check DCs


John Branson, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a simple tan robe with brown stripes complete with hood. His hair, while still mostly white, has prominent grey streaks. His violet unseeing eyes seem to look past you.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He used his abilities to travel the world and help people.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Athletic, Joker, Philantrophist. Flaws: Disease. Bonds: Military. Occupation: Masseuse

Voice: Uses lots of figures of speech

Attributes [hide]

John Branson, Male Human Paladin 5
Medium (6'1") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 19 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 5 (-3)11 (+0) 10 (+0)12 (+1)
Skills Arcana +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: Amethyst (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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