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NPC Generator

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Advanced [show]


Clerebold Ramsay, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His chestnut hair is long and unkept. He has blue eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Clerebold is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Clerebold has worked very hard to control his curse. He has been a successful dealer in antiques buying low and selling high.

Motivation: To reunite with his absent mother.

Ideals: Entrepeneur, Joker. Flaws: Ugly, Disease. Bonds: Family. Occupation: Bowyer

Voice: Smooth and feminine

Attributes [hide]

Clerebold Ramsay, Male Human Paladin 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)10 (+0) 10 (+0)8 (-1)
Skills Arcana +3, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 500 gp. Iolite (30 gp). Azurite (9 gp). Black opal (900 gp).


Social Check DCs


Hunter Beitz, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears baggy green pantaloons and a brown scarf. He is an epitome of beauty. His auburn hair is drawn into a tight pony tail with a skull scrunchie. He has green eyes.

Personality: Hunter wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... He is able to fit into much smaller and tighter spaces than normal.

History: He served in the navy to pay for his family's outstanding loans. When Hunter reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was granted martial powers by his dying sister.

Motivation: A deep hatred of brigands.

Ideals: Disciplined, Gifted. Bonds: Attractive, Military, Enemies. Occupation: Barber

Voice: Can't modulate volume

Attributes [hide]

Hunter Beitz, Male Human Paladin 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)16 (+3) 13 (+1)13 (+1)
Skills Arcana +6, Performance +4
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Terran
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 6000 sp. Black velvet mask with numerous citrines (130 gp).


Social Check DCs


Anselm Alton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His golden hair is drawn into a tight pony tail with a skull scrunchie. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure; and meet up once more with his childhood friend

Flaws: Addict, Antagonistic. Bonds: Rich, Attractive, Adventurer. Occupation: Knight

Voice: Complex vocabulary, royal

Attributes [hide]

Anselm Alton, Male Human Paladin 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)9 (-1) 10 (+0)13 (+1)
Skills Athletics +4, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 30 pp.


Social Check DCs


Diggory Tickle, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He sports tan clothing, slightly heavier than average wear. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His brown eyes lackadaisically let the world flow into them.

Personality: Diggory is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born the only child of a wealthy merchant. His martial abilities were realized during a raid on his village. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's in love; and obtaining odd cultural human artifacts is his passion

Ideals: Extrovert, Entrepeneur, Gifted. Bonds: Adventurer, Has a crush. Occupation: Knight

Voice: Nasally tone

Attributes [hide]

Diggory Tickle, Male Human Paladin 5
Medium (5'0") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)14 (+2) 18 (+4)12 (+1)
Skills Investigation +5, Medicine +7
Senses Passive Perception 14
Languages Common, Gnoll, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 800 gp. Rose (40 gp). Lapis lazuli (5 gp). Red garnet (120 gp).


Social Check DCs

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