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NPC Generator

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Advanced [show]


Herleva Ridley, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and wears white trousers with blue and brown striped suspenders. She wears various colorful collared shirts. Her red hair is lengthy. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: Eccentric and domineering, Herleva will drive conversation. She always tries to repair and not replace. It was this mentality that drove her into the Cartwright business.

History: She is the product a well kept family trust fund and as such has never really known need. There was a wharf not far from home where she often wandered off to fish. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: To get a good night's sleep; and she has money and likes to spend it

Ideals: Extrovert, Persistence. Flaws: Insomniac. Bonds: Rich, Nature. Occupation: Cartwright

Voice: Speaks fast with a slight lisp

Attributes [hide]

Herleva Ridley, Female Human Paladin 5
Medium (4'11") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)15 (+2) 11 (+0)13 (+1)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Druidic, Aquan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 10000 cp.


Social Check DCs


Mary Garrick, Female Human [Permalink]

Personal [hide]

Description: She wears a lot of dark rich colors, with gold accents, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'10" when asserting herself. She wears her auburn hair up. Her eyes are hazel.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was born the only child of a wealthy merchant. Her family was turned out during the war. She and her family wandered east to less war torn lands. She tends to her Glassblower job now, and dutifully fulfills any obligations she has.

Motivation: Nothing but the best is good enough for her; and she doesn't get along with people that don't share her tastes

Ideals: Impeccable, Entrepeneur. Flaws: PTSD. Bonds: Attractive, Job. Occupation: Glassblower

Voice: Low rumbling, strings words together

Attributes [hide]

Mary Garrick, Female Human Paladin 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)12 (+1) 12 (+1)15 (+2)
Skills History +4, Survival +4
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Ansley, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'9" and wears rags and sports a simple walking cane. His hair is long and white with streaks of golden, and is pulled back with small blue clips. His beard is golden, braided, and well cared for. His half smiles and violet eyes are beguiling and draw you in.

Personality: Gomory wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... Flattery will make him almost putty in your hands.

History: He was born at the edge of vast desert. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He has worked as a Locksmith like his mother before him.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Disciplined. Flaws: Selfish. Bonds: Poor, Attractive, Nature, Job. Occupation: Locksmith

Voice: Hollow voice

Attributes [hide]

Gomory Ansley, Male Human Paladin 5
Medium (5'9") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)14 (+2) 7 (-2)11 (+0)
Skills Nature +5, Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Terran, Draconic
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Silver comb with moonstones (600 gp).


Social Check DCs


Shane Compton, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is chestnut and very short. His blue eyes are slightly larger than normal.

Personality: He is calm most of the time but flees social interaction. He is able to make almost anything out of random pieces of junk.

History: Shane was born in the east. At a young age he loved to build and create. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is wracked by social anxiety.

Ideals: Gifted, Persistence. Flaws: Shy, Fearful. Bonds: Poor. Occupation: Seamstress

Voice: Eastern European accent

Attributes [hide]

Shane Compton, Male Human Paladin 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 18 (+4)8 (-1) 11 (+0)15 (+2)
Skills Arcana +2, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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