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NPC Generator

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Advanced [show]


Heather Snape, Female Human [Permalink]

Personal [hide]

Description: 5'0" and lanky with angular features, she is an attractive figure. She dresses in black turtlenecks beneath a brown coat with green slacks. Her red hair is kept up in a ponytail inside a feathered hat. She wears round tiny glasses practically rammed into her face.

Personality: She does not believe in betrayal or weakness as things to be tolerated. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was born to loving parents in a slum to the south. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Doesn't want to be a Marshal and was forced into it by her family.

Ideals: Justice, Joker. Bonds: Attractive, Poor, Family. Occupation: Marshal

Voice: Timid voice

Attributes [hide]

Heather Snape, Female Human Paladin 5
Medium (5'0") Human, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 12 (+1)9 (-1) 12 (+1)17 (+3)
Skills Nature +2, Persuasion +6
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: Just what you see.


Social Check DCs


Helen Clinton, Female Human [Permalink]

Personal [hide]

Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears clothing that is held on in multiple layers but all of it is in poor condition. She wears her hair in dreadlocks. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is a font of random trivia from the lore and stories she has discovered

History: Born to a poor family in the city she treasured whatever gifts she got. A freak accident while working with her Weaver father left her crippled. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Balancing her hectic life and new Dilettante responsibilities is difficult; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly, Disease. Bonds: Poor, Job. Occupation: Dilettante

Voice: Spanish accent

Attributes [hide]

Helen Clinton, Female Human Paladin 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 17 (+3)11 (+0) 16 (+3)14 (+2)
Skills Deception +5, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 400 gp. Carnelian (20 gp).


Social Check DCs


Beatrice Gracey, Female Human [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking northern young adult. She is generally shirtless and showing off her tattooed chest. Beneath her clothing is a huge mess of scar tissue. She sports auburn long hair. She is missing an eye and her face is severely sunburned. Her one remaining eye shines violet.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. The war was a terrible time for her, and Beatrice does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She was born the only child of a wealthy merchant. Her father worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled father and took her father's old job. She has been a successful dealer in antiques buying low and selling high.

Motivation: Regain custody of her son; and retire the richest woman in the north

Ideals: Entrepeneur. Flaws: Ugly, Depressed. Bonds: Slave, Military, Family. Occupation: Guard

Voice: Relaxed voice

Attributes [hide]

Beatrice Gracey, Female Human Paladin 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 13 (+1)11 (+0) 13 (+1)14 (+2)
Skills Arcana +3, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 100 gp.


Social Check DCs


Alice Clayton, Female Human [Permalink]

Personal [hide]

Description: 6'0" and muscular, this northern woman has a large grey mantle and cape that has been intricately interwoven into her pastel robe. Her hair is auburn, silky, and of moderate length. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She exudes charisma. She is a tour de force of persuasion. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Alice lived on a farm with her father, near the main road leading to a nearby town. Her father worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled father and took her father's old job. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Wants to raise her children well; and find a way to reverse the transformation of her sister

Ideals: Athletic, Entrepeneur. Flaws: Insomniac. Bonds: Attractive, Family. Occupation: Performer

Voice: Soothing and warm

Attributes [hide]

Alice Clayton, Female Human Paladin 5
Medium (6'0") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)14 (+2) 8 (-1)17 (+3)
Skills Deception +6, Medicine +2
Senses Passive Perception 9
Languages Common, Celestial, Halfling
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp.


Social Check DCs

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