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NPC Generator

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Advanced [show]


Anselm Gracey, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears many layers of old clothing at all times. His hair is short and silver. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a Server, his father struggled to pay the bills. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He was always very intelligent and has formed a secret society of freemasons.

Motivation: To reunite with his absent father; and human compassion

Flaws: Ugly, Insomniac, Emotional, Secretive. Bonds: Poor, Immigrant. Occupation: Fortune-teller

Voice: Pronounces difficult words wrong

Attributes [hide]

Anselm Gracey, Male Human Paladin 5
Medium (5'6") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 13 (+1)13 (+1) 8 (-1)13 (+1)
Skills Nature +4, Religion +4
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp.


Social Check DCs


Susannah Kelsey, Female Human [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She is wearing colorful clothing, dressed as a Armorer. She has golden hair. Her hazel unseeing eyes seem to look past you.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. Around other people she will do her best to conceal her emotions and appear jolly.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She has had some formal singing training, and achieved minor success. She inherited the family business which she has now maintained for 5 years.

Motivation: Revenge; and wants to open a new tavern

Ideals: Artistic. Flaws: Disease, Selfish, Shy. Bonds: Job, Enemies. Occupation: Armorer

Voice: Whispers

Attributes [hide]

Susannah Kelsey, Female Human Paladin 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)13 (+1) 12 (+1)11 (+0)
Skills Animal Handling +4, History +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: Just what you see.


Social Check DCs


Henry Hallewell, Male Human [Permalink]

Personal [hide]

Description: This man wears a robe, a symbol of death around his neck, and a dagger on his belt. He has a penchant for wearing a ring with an oversized ruby on his left hand. He has done his best to style his golden hair to look like a famous performer. His fair skin shows little sign of his aristocratic breeding.

Personality: He speaks before he thinks and is too direct. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Henry was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Since then, he has sought to make the best of life.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Optimist. Flaws: Impulsive. Bonds: Rich, Attractive. Occupation: Locksmith

Voice: Speaks in third person

Attributes [hide]

Henry Hallewell, Male Human Paladin 5
Medium (5'8") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 12 (+1)9 (-1) 9 (-1)12 (+1)
Skills Arcana +2, Insight +2
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Henry Ridley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is typically in his Herbalist uniform. His brown hair is thinning but still full. His eyes are likewise green. His teeth are white and perfect.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He pushes his goals aggressively. He is also a coward if confronted.

History: His parents moved while he was still in utero so he is the first generation to be born here. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's also a talented Stylist, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Herbalist responsibilities is difficult; and further expansion of business

Flaws: Shy, Fearful. Bonds: Job, Attractive, Immigrant. Occupation: Herbalist

Voice: Creaky witch voice

Attributes [hide]

Henry Ridley, Male Human Paladin 5
Medium (6'3") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)8 (-1) 17 (+3)7 (-2)
Skills Performance +1, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 40000 cp. Rose (80 gp). Obsidian (11 gp). Rose (80 gp).


Social Check DCs

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