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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Shane Lincoln, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears a violet coat over a tan low-cut shirt, and a wide-brimmed hat upon his head. His skin is also unnaturally pale. His black hair is greying along the sides and has receded to reveal a widow's peak. His eyes are hazel and catlike.

Personality: Eccentric and domineering, Shane will drive conversation. He is able to make almost anything out of random pieces of junk.

History: He was born to a criminal king-pin and mafia family While studying, he fell in love. They married and had a daughter. He used his abilities to trick people and travel the world for free.

Motivation: A rival would like him out of the picture; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Criminal record, In love. Occupation: Doctor

Voice: American accent

Attributes [hide]

Shane Lincoln, Male Human Paladin 5
Medium (6'2") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 19 (+4)14 (+2) 12 (+1)11 (+0)
Skills Acrobatics +6, Intimidation +3
Senses Passive Perception 11
Languages Common, Infernal, Draconic
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 400 gp.


Social Check DCs


Alice Clare, Female Human [Permalink]

Personal [hide]

Description: The light-skinned woman stands 4'11" and is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her hair is always cut to a buzz. Her blue eyes lackadaisically let the world flow into them.

Personality: Confrontational and typically high on some drug or another. She is a logical person and will generally grow upset if things defy logic and science.

History: Alice was born in the west. At a young age she loved to build and create. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Regain custody of her daughter; and to share knowledge with the world

Ideals: Logical, Persistence. Flaws: Addict, Antagonistic. Bonds: Family. Occupation: Locksmith

Voice: Squeaky

Attributes [hide]

Alice Clare, Female Human Paladin 5
Medium (4'11") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)15 (+2) 8 (-1)13 (+1)
Skills Nature +5
Senses Passive Perception 9
Languages Common, Terran, Druidic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp. Rose (60 gp). Moss agate (6 gp).


Social Check DCs


Gerald Kensley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his hair in dreadlocks. His eyes, though not visible through his cowl, are hazel.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the north his family was never financially stable. He worked as a nervous Weaver and found it very stressful. He has achieved small success as a Weaver.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Flaws: Shy. Bonds: Attractive, Job, Poor. Occupation: Weaver

Voice: Jittery and nervous

Attributes [hide]

Gerald Kensley, Male Human Paladin 5
Medium (5'6") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)11 (+0) 10 (+0)9 (-1)
Skills Athletics +2, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 100 pp. Moss agate (13 gp). Bloodstone (50 gp). Banded agate (13 gp). Black pearl (800 gp).


Social Check DCs


Aldous Sydney, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely black suit with yellow socks and a vest with buckled shoes. He carries with him a set of hammers on his belt, each one with a emerald on the hilt. He has a small bristly mustache and wavy brown hair. His eyes are amber.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born at the edge of vast plains. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his sister's freedom.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and seeks redemption

Ideals: Fighting. Bonds: Nature, Enemies, Family, Criminal record. Occupation: Mason

Voice: Old Prospector

Attributes [hide]

Aldous Sydney, Male Human Paladin 5
Medium (6'2") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 14 (+2)15 (+2) 14 (+2)12 (+1)
Skills Sleight of Hand +2, Survival +5
Senses Passive Perception 12
Languages Common, Gnoll, Aquan
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. Brown-green garnet (100 gp). Banded agate (14 gp). Azurite (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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