Margery Trowbridge, Female Human [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Human, and stands approximately 5'10". She wears a large hat to cast shadows over her face and wears ponchos to better hide her body, and her gloved hand is found clutching a shield. She keeps her brown hair in a pixie cut. She has violet eyes.
Personality: She will rave to anyone who will listen. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. After coming to the age of reason, Margery took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She used her abilities to travel the world and help people.
Motivation: Several ex partners dislike her way of doing things and want revenge; and wants to raise her children well
Ideals: Gifted, Philantrophist. Flaws: Insane. Bonds: Family, Enemies. Occupation: Seamstress
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 5)
Armor Class 8
Hit Points 32 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 7 (-2) | 13 (+1) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: Just what you see.
Sybil Middleton, Female Human [Permalink]
Personal [hide]
Description: She is generally shirtless and showing off her tattooed chest. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her blonde hair is slicked back into a classic pompadour. Her eyes are hazel.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Sybil is combative with any and all who dare try her patience in the slightest.
History: She was born the only child of a wealthy merchant. Like her father and her sister before her, after school she went straight into learning to become a Bricklayer. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To be a Detective again.
Ideals: Disciplined, Justice, Entrepeneur. Bonds: Attractive, Job. Occupation: Bricklayer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 7
Hit Points 39 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 5 (-3) | 10 (+0) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +6 / 2d4+3, Ranged +0 / 2d4-3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 30 pp. Gold dragon comb with red garnet eye (300 gp). Silver comb with moonstones (200 gp). Gold music box (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp).
Rolf Rutherford, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a slight overbite and is overall scrawny. He wears a deerstalker hat to cover his moderate length brown hair. His amber eyes lackadaisically let the world flow into them.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He takes great joy in being the best Brewer in town.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Brewer. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is not mentally stable, and does not behave rationally; and he'd like to take his coworkers down a peg
Ideals: Logical. Flaws: Sensitive, Disease, Insane. Bonds: Job. Occupation: Brewer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 500 gp.
Frederick Quinton, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and typically wears a sleeveless long coat of deep brown leather and dull black iron scale mail. He wears his hair in dreadlocks. His fierce violet eyes like to dwell on things.
Personality: He can speak with the recently deceased. He also hits on women, regardless of circumstances.
History: Born in the south to a Healer, Frederick learned a great deal about his father's area of expertise. Like his father and his sister before him, after school he went straight into learning to become a Healer. He has achieved small success as a Healer.
Motivation: He has a crush on the local Beggar.
Ideals: Gifted. Flaws: Ugly. Bonds: Has a crush, Job, Family. Occupation: Healer
Voice: Creaky witch voice
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 44 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 10 (+0) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 4000 sp.
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Their contribution stands as a beacon of hope for all adventurers!


