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NPC Generator

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Geva Abram, Female Human [Permalink]

Personal [hide]

Description: She likes to wear brown tank tops with green skirt. She has styled her silver hair well, parting it to the left. Her blue eyes peer out from beneath her wide-brimmed brown hat.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. A true patriot, Geva would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Geva hails from a village terrorized by gnolls. When Geva reached her early adolescence her Human mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She became a Soapmaker soon after.

Motivation: She has decided she is irredeemable; and sabotage a competitor

Ideals: Passionate. Bonds: Military, Enemies, Job, Criminal record. Occupation: Soapmaker

Voice: High pitched, excited

Attributes [hide]

Geva Abram, Female Human Paladin 5
Medium (5'0") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)17 (+3) 13 (+1)7 (-2)
Skills Intimidation +1, Stealth +2
Senses Passive Perception 11
Languages Common, Terran, Abyssal, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 800 gp. Bloodstone (70 gp). Carnelian (70 gp). Chrysoberyl (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mary Ridley, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears dull pastel sweaters, loose blue pants, and alligator leather shoes. Beneath her sweater she keeps a concealed axe, just in case. Her auburn hair is still thick. Her hazel eyes peer out from beneath her top pastel hat.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She has a habit of throwing herself into exceedingly dangerous situations.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Mary took refuge in the ruined castle and found the beat up axe and armor she uses now. She struck the Junk Dealer job and began her own company from there.

Motivation: Revenge; and to prove her worth to the world

Ideals: Gifted. Flaws: Impulsive. Bonds: Job, Nature, Enemies. Occupation: Junk Dealer

Voice: Creaky witch voice

Attributes [hide]

Mary Ridley, Female Human Paladin 5
Medium (4'8") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 16 (+3)11 (+0) 13 (+1)13 (+1)
Skills Animal Handling +4, Arcana +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 500 gp.


Social Check DCs


Matilda Peyton, Female Human [Permalink]

Personal [hide]

Description: She wears very tight pants and wife beaters, though occasionally she sports a green coat. She carries with her a set of flails on her belt, each one with a topaz on the hilt. Her auburn hair is matted, messy, and big. She wears a mask on her face.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She has all her life been fascinated with painting.

History: She was born a particularly ugly child, much to the horror of her parents. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Matilda took refuge in the ruined castle and found the beat up flail and armor she uses now. She has never given up on her painting dream.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a strong sense of loyalty to human people

Ideals: Fighting, Artistic. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Shepherd

Voice: Sounds elderly

Attributes [hide]

Matilda Peyton, Female Human Paladin 5
Medium (6'0") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)7 (-2) 16 (+3)9 (-1)
Skills Arcana +1, Persuasion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 800 gp.


Social Check DCs


Lance Rutland, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. His brown hair is unkempt and raggedy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: From birth he was tutored by a cruel and relentless mentor. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Lance grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Lance. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Justice. Flaws: Ugly, Hedonist. Bonds: Poor, Mentor, Criminal record. Occupation: Barkeep

Voice: Sensual and smooth

Attributes [hide]

Lance Rutland, Male Human Paladin 5
Medium (6'0") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)14 (+2) 8 (-1)16 (+3)
Skills Nature +5, Perception +2
Senses Passive Perception 12
Languages Common, Draconic, Goblin
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 40 pp. Eye agate (13 gp). Aquamarine (1600 gp).


Social Check DCs

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