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NPC Generator

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Advanced [show]


Griselda Lindsey, Female Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears a white Stetson hat and white clothes. Her auburn hair is lengthy. She wears an eyepatch.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Griselda enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Griselda hails from a village terrorized by orcs. She went to a religious school and was inspired by the priests there in charitable deeds. Days after completing her studies, news broke out that her hometown was attacked by orcs. Griselda was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the orcs.

Motivation: Many orcs want her driven away.

Ideals: Gifted. Flaws: Ugly, Hedonist. Bonds: Poor, Enemies, Religious. Occupation: Laborer

Voice: Uses sign language

Attributes [hide]

Griselda Lindsey, Female Human Paladin 5
Medium (5'11") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 21 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)13 (+1) 12 (+1)17 (+3)
Skills History +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 5000 sp.


Social Check DCs


Hadwisa Wesley, Female Human [Permalink]

Personal [hide]

Description: This western woman is abnormally tall. She wears professional attire. Her whole body is exceptionally muscular. Her brown hair is styled in orderly dreadlocks. She has brown eyes.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is an amazing painter.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. After coming to the age of reason, Hadwisa took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She left for the west, certain she would find work there.

Motivation: To unite with her sister.

Ideals: Disciplined, Gifted. Bonds: Attractive, Immigrant, Poor. Occupation: Mercenary

Voice: Mumbles to self between sentences

Attributes [hide]

Hadwisa Wesley, Female Human Paladin 5
Medium (5'2") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)11 (+0) 11 (+0)9 (-1)
Skills Animal Handling +3, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 400 gp. Carnelian (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Millicent Branson, Female Human [Permalink]

Personal [hide]

Description: Standing 4'7", this woman wears a worn and beaten armor. Her brown hair is wavy and long. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She took every job she could get her hands on, but the opportunities for Humans in the north were limited. She was granted necromantic powers by her dying sister.

Motivation: To prove her worth to the world; and she has decided she is irredeemable

Ideals: Gifted. Flaws: Shy, Impulsive. Bonds: Attractive, Immigrant. Occupation: Mason

Voice: Uses lots of figures of speech

Attributes [hide]

Millicent Branson, Female Human Paladin 5
Medium (4'7") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)5 (-3) 14 (+2)14 (+2)
Skills Investigation +0, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Everard Shelby, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is an epitome of beauty. His blonde hair is cut short. His hazel eyes have a joyful gleam in them most of the time.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Sold as a small child to a necromancer, Everard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Everard took refuge in the old dungeon and found the beat up rapier and armor he uses now. He tends to his Engraver job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Bonds: Rich, Attractive, Job, Mentor, Nature. Occupation: Engraver

Voice: Old thin voice

Attributes [hide]

Everard Shelby, Male Human Paladin 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)13 (+1) 13 (+1)13 (+1)
Skills Athletics +5, Insight +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 2000 sp.


Social Check DCs

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