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NPC Generator

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Advanced [show]


Elysande Hamilton, Female Human [Permalink]

Personal [hide]

Description: 5'8" and muscular, this eastern woman is well dressed, constantly wearing a blue suit, white shirt, and tan tie. Her black hair is braided into rings. She has violet eyes and a blue hat with a white feather.

Personality: She dislikes all the random violence that takes place in the east. She has a habit of throwing herself into exceedingly dangerous situations.

History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. While studying, she fell in love. They married and had a son. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: Wishes to resurrect an old love; and wants to work out more often

Ideals: Athletic, Pacifist, Gifted. Flaws: Impulsive. Bonds: In love. Occupation: Body Guard

Voice: Shortens vowels

Attributes [hide]

Elysande Hamilton, Female Human Paladin 5
Medium (5'8") Human, Neutral Evil (CR 5)
Armor Class 8
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)6 (-2) 15 (+2)14 (+2) 13 (+1)15 (+2)
Skills Athletics +1, Nature +5
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +1 / 2d4-2, Ranged +1 / 2d4-2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 6000 sp. Jade (40 gp). Rock crystal (20 gp).


Social Check DCs


Godfrey Vance, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and is renowned for his bright brown suits and hats. His skin is also unnaturally pale. His hair is white and curly. He has green eyes and a brown hat with a green feather.

Personality: He is happy with his job as a Architect. He turns his eye from what people do, preferring to live and let live. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has worked as a Architect like his father before him.

Motivation: Wants a kiss; and he has a crush on the local bowyer

Ideals: Joker. Flaws: Ugly. Bonds: Job, Military, Mentor, Has a crush. Occupation: Architect

Voice: Strong lisp

Attributes [hide]

Godfrey Vance, Male Human Paladin 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)6 (-2) 7 (-2)14 (+2)
Skills Intimidation +5, Sleight of Hand +4
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 6000 sp.


Social Check DCs


Sarah Stanley, Female Human [Permalink]

Personal [hide]

Description: This dark-skinned female is dressed in a clean tan cloak covering her clean studded leather. She is tall, broad shouldered and powerfully built. Her black hair is lengthy and is close to two feet long. Her eyes are a pleasant amber.

Personality: Aggressive, abrasive, and angry, Sarah embodies much of what other species detest in the Humans. She is a ruthless business woman, a trait she acquired from her father.

History: Born to a pair of adventurers, Sarah grew up listening to her father's many stories. She made a point of taking high paying jobs and getting most of it up front. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by unlife.

Motivation: She wants revenge against goblins; and several ex partners dislike her way of doing things and want revenge

Ideals: Entrepeneur. Flaws: Antagonistic, Disease. Bonds: Adventurer, Enemies. Occupation: Laborer

Voice: Timid voice

Attributes [hide]

Sarah Stanley, Female Human Paladin 5
Medium (5'3") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)16 (+3) 7 (-2)11 (+0)
Skills Investigation +6, Persuasion +3
Senses Passive Perception 8
Languages Common, Infernal, Halfling, Auran
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 sp.


Social Check DCs


Patrick Kelsey, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His tied-back hair is white. His brown eyes have a joyful gleam in them most of the time.

Personality: Patrick is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a font of random trivia from the lore and stories he has discovered

History: He was always a brilliant, if unscrupulous mind. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Athletic, Extrovert, Logical. Flaws: Insane. Bonds: Criminal record, Adventurer. Occupation: Doctor

Voice: Smooth and feminine

Attributes [hide]

Patrick Kelsey, Male Human Paladin 5
Medium (6'6") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)11 (+0) 14 (+2)15 (+2)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp. Coral (140 gp). Malachite (16 gp). 1 Masterwork Light wooden shield. 1 Half-Plate. 1 Full Plate.


Social Check DCs

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