Geva Springfield, Female Human [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she dresses well, typically a more casual-formal manner. Her red hair is braided into rings. Her face is covered beneath a completely black helmet.
Personality: Eccentric and domineering, Geva will drive conversation. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Geva was born with her father's beautiful face. Geva abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She's looking for her big break; and she has a rivalry with the church that dominates her actions
Ideals: Extrovert. Bonds: Attractive, Adventurer, Religious. Occupation: Shipwright
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 28 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 12 (+1) | 10 (+0) | 14 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Sylvan, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 100 gp. Amethyst (60 gp). White pearl (60 gp). Alexandrite (1200 gp).
Herleva Nash, Female Human [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 5'5" and wears tattered old clothes. She sports a flattop hair cut. Her ears are large.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: The child of a Farmer, who enjoyed hunting, Herleva was taken on many hunting expeditions. Herleva abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: A need for knowledge about a nearby landmark; and to reunite with her old friends
Ideals: Optimist, Philantrophist. Flaws: Ugly. Bonds: Nature, Adventurer. Occupation: Locksmith
Voice: Relaxed voice
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 59 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 16 (+3) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Ignan, Terran, Aquan
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 6000 sp. Malachite (6 gp). Golden yellow topaz (400 gp). Golden yellow topaz (400 gp). 1 Minor magic item.
Odo Melancon, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His black hair is matted, messy, and big. His eyes are likewise violet.
Personality: He is business-like. He takes instructions and follows them to the letter. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born several months after his mother was called into army service. When Odo reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was granted divine powers by his dying sister.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Athletic, Professionalism, Gifted. Flaws: Ugly. Bonds: Military. Occupation: Crown-heir
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 34 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 17 (+3) | 9 (-1) | 15 (+2) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Terran, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 200 gp. Rose (40 gp). Chrysoberyl (50 gp). Golden yellow topaz (200 gp). Jade (50 gp).
Gilbert Clayden, Male Human [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized tan coat. His skin is fair and his fingers are delicate and long. He wears his black hair up in a very large beehive style do. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: A powerful necromancer made him what he is. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To clean up the streets.
Bonds: Guardian, Adventurer, Mentor, Slave. Occupation: Navigator
Voice: Aggressive tone
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 15 (+2) | 14 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnoll, Auran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 800 gp. Embroidered silk and velvet mantle with numerous moonstones (1100 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Solid gold idol (700 gp). Silver ewer (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!


