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NPC Generator

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Advanced [show]


Ralf Barclay, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His whole body is exceptionally muscular. His blonde hair is long and unkept. His face is covered beneath a completely black helmet.

Personality: He is almost excessively polite to everyone, even when angry. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: His parents moved while he was still in utero so he is the first generation to be born here. A gypsy cursed him at a young age, leading to his ugly appearance. He left for the south, certain he would find work there.

Motivation: Money/treasure.

Flaws: Ugly, Shy. Bonds: Rich, Immigrant. Occupation: Tanner

Voice: Slow speaker

Attributes [hide]

Ralf Barclay, Male Human Paladin 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 10 (+0)15 (+2) 4 (-3)14 (+2)
Skills Animal Handling +0, Perception +0
Senses Passive Perception 10
Languages Common, Goblin, Ignan
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp. 1 Full Plate. 1 Full Plate. 1 Breastplate.


Social Check DCs


Trym Carlton, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it, and carries halberds. His brown hair is lengthy and is close to two feet long. His half smiles and violet eyes are beguiling and draw you in.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. The war was a terrible time for him, and Trym does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Armorer work with an outfit from a few towns over. Armorer work suited him well, and with each successful project, he earned more gold and more respect from his peers. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Further expansion of business.

Ideals: Fighting. Flaws: Depressed. Bonds: Attractive, Job, Military. Occupation: Armorer

Voice: Boston accent

Attributes [hide]

Trym Carlton, Male Human Paladin 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)12 (+1) 12 (+1)13 (+1)
Skills Arcana +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Lincoln, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is renowned for his bright white suits and hats. He sports a flattop hair cut. His brown eyes are passionate and lively.

Personality: Confrontational and typically high on some drug or another. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: When he was but 3 years old his parents immigrated from the south. William was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. William decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Nothing but the best is good enough for him; and he is a bit of a kleptomaniac

Ideals: Optimist, Impeccable. Flaws: Addict. Bonds: In love, Immigrant, Criminal record. Occupation: Fortune-teller

Voice: Switch between two voices

Attributes [hide]

William Lincoln, Male Human Paladin 5
Medium (5'7") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 21 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 4 (-3)15 (+2) 8 (-1)14 (+2)
Skills Acrobatics +4, Insight +2
Senses Passive Perception 9
Languages Common, Celestial, Terran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Diggory Ainsley, Male Human [Permalink]

Personal [hide]

Description: Standing 5'10", this man wears professional attire. He has a very tight haircut. His eyes are gray.

Personality: Diggory is depressed about a lot of things. He tends to be a nihilist. He uses divination through singing.

History: He was born at the edge of vast forest. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Nature, Adventurer. Occupation: Healer

Voice: Speaks with squeezed throat

Attributes [hide]

Diggory Ainsley, Male Human Paladin 5
Medium (5'10") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 9 (-1)16 (+3) 10 (+0)15 (+2)
Skills Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Elven, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 3000 sp. Red-brown spinel (50 gp).


Social Check DCs

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