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NPC Generator

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Advanced [show]


Dean Hastings, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel, and he perpetually has his dagger ready. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are a pleasant gray.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: His mother raised him in a mountain cabin. A freak accident while working with his Miner father left him crippled. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Retire the richest man in the west.

Ideals: Fighting, Entrepeneur. Flaws: Antagonistic, Disease. Bonds: Nature. Occupation: Sculptor

Voice: Posh accent

Attributes [hide]

Dean Hastings, Male Human Paladin 5
Medium (6'4") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 13 (+1)12 (+1) 11 (+0)17 (+3)
Skills Intimidation +6, Performance +6
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 1000 sp. Aquamarine (400 gp). Azurite (13 gp). Zircon (70 gp). Onyx (70 gp).


Social Check DCs


Everard Langston, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears tight fitting clothing which further accentuates his frame. His hair is greying and his face has many wrinkles. His brown eyes peer out from beneath his small black hat.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He receives visions of the future at random moments

History: When he was but 8 years old his parents immigrated from the east. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Ruler job and began his own company from there.

Motivation: He is not mentally stable, and does not behave rationally; and further expansion of business

Ideals: Passionate, Gifted. Flaws: Insane. Bonds: Attractive, Immigrant, Job. Occupation: Ruler

Voice: Raspy

Attributes [hide]

Everard Langston, Male Human Paladin 5
Medium (6'4") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 18 (+4)12 (+1) 16 (+3)11 (+0)
Skills History +4, Persuasion +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lewis Tickle, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. With a patchy brown beard and wild brown hair. His eyes, though not visible through his cowl, are green.

Personality: He likes to make people angry or surprised. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born in the south. His first spouse was a Interpreter, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero; and an old rival family wants him found

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Adventurer, Immigrant, Family. Occupation: Locksmith

Voice: Dutch accent

Attributes [hide]

Lewis Tickle, Male Human Paladin 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)13 (+1) 12 (+1)11 (+0)
Skills Animal Handling +4, Deception +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 200 gp.


Social Check DCs


Aline Gladstone, Female Human [Permalink]

Personal [hide]

Description: She is an average looking southern female in her early mid-life. She is well dressed, constantly wearing a white suit, green shirt, and tan tie. Her tied-back hair is chestnut. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is fixated on the number 40. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Aline lived on a farm with her mother, near the main road leading to a nearby town. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Nothing but the best is good enough for her; and wants to raise her children well

Ideals: Fighting, Impeccable. Flaws: Insane. Bonds: Family, Adventurer. Occupation: Spy

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Aline Gladstone, Female Human Paladin 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)12 (+1) 6 (-2)16 (+3)
Skills Perception +1, Persuasion +6
Senses Passive Perception 16
Languages Common, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. 1 Masterwork Thieves’ tools. 1 Average lock.


Social Check DCs

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